[quake2] Porting latest Quake2Max to Linux
brendanburns at attbi.com
Mon Jul 14 17:15:53 EDT 2003
Three bullet items:
* The Q2Max code is definitely not so firmly ingrained in the Q2LNX
source base that we can't use other improvements, one of the main goals
in bringing it into the source base was to insure that the
"traditional" source base wasn't affected. Additionally we are not
wedded to the Q2Max improvements. If people want to integrate new and
different improvements in to the source base, they should feel free.
That said the differences should
be able to be turned on/off at build time so that if someone wants to
build the Q2 circa 1998
application they always can.
* If you send me patches, I will integrate them into the source base,
if someone sends in a lot of *good* patches then they will get CVS
access (this is simply to insure that the code in CVS stays buildable,
* Simply contributing bugs that people feel need fixing is a good way
to jumpstart development too.
On Monday, July 14, 2003, at 03:45 PM, Karen Pouelle wrote:
> "...currently, Q2LNX lags behind Q2MAX greatly; one needs to get some
> ancient maxpack.pak (I think around version .40 or something) to get it
> working. It would be great if someone boost up the work in this area
> Q2LNX in general; plus we haven't seen a release for quite a long time
> already ;-)" -- ./danfe
> That's saying a lot for non-progress, as Q2MAX is still very
> and slow, still lacks auto-texture rescaling needed for retexturing,
> It wasn't the best choice for porting to Linux, but here we are...
> Might as
> well start fixing the mess.
> But even I can contribute bug fixes and small improvements - just give
> me a
> way to update the CVS and I'll get some crayons and get right to work!
> Seriously, add the autoscaling into the code... Then I'll find some
> bug fixes
> and small userful features to suggest.
> Post your free ad now! http://personals.yahoo.ca
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