[quake2] compiling q2 for win32
brendanburns at attbi.com
Wed Dec 10 12:10:47 EST 2003
Windows isn't currently supported (although it should work) You'll
need to hack the makefile to get rid of that error, there's a bunch of
if ($OS, <foo>) ... endif statements in there, add one for
CYGWIN_NT-5.0 in there, you'll probably also need to set the shared
library type to .dll, etc. If you get it working feel free to send a
On Wednesday, December 10, 2003, at 07:06 AM, <brainerror at gmx.net>
> Hello everyone :)
> How's work going on?
> Just got sources and patch from http://www.icculus.org/quake2/ :) ...
> (never version available somewhere?)
> And I'm already stuck - how to compile Q2 for Windows? (Maybe a stupid
> question, as I'm an unixoid programmer and not familiar with Windows,
> but cygwin-make just comments "Makefile:48: *** OS CYGWIN_NT-5.0 is
> currently not supported. Stop." and there seems to be no
> Windows-related code in the makefile).
> Guess I should just go back to Linux where it compiled nicely, but I
> need Windows-only Macromedia Freehand for my studies. (Everyone should
> be able to use the OS he/she wants, and that's also one of the things I
> like about q2.)
> Btw, is there a GPL'ed pak-file to test with? If not, I could give it a
> try and create one, there are already some GPL'ed textures, models and
> stuff on the net.
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