[quake2] Quake 2 - Fedora Core I

Gian Paolo Mureddu thetargos at tutopia.com
Tue Dec 2 14:51:51 EST 2003


Nelson Marques wrote:

> Gian Paolo Mureddu wrote:
>
>> Nelson Marques wrote:
>>
>>> Gian Paolo Mureddu wrote:
>>>
>>>> Nelson Marques wrote:
>>>>
>>>>> Hi there,
>>>>>
>>>>>  I've made some changes for the code to compile properly under 
>>>>> Fedora Core I. No other changes were made. Just got rid of some 
>>>>> warning and changed a couple of includes, like asm/io.h to sys/io.h.
>>>>>
>>>>>  Taking this out, so far nothing was changed. You guys want the 
>>>>> patch or a i386 RPM for Fedora ?
>>>>>
>>>>> Best Regards,
>>>>>
>>>>> Nelson Marques
>>>>>
>>>>>
>>>> I'd rather download the patch than the rpm, because of my custom 
>>>> install of Quake2 (in other directory rather than 
>>>> /usr/local/share/games, lack of space :D), that is why I built it 
>>>> from source.
>>>>
>>>> Thanks for the work you've put into this... does this solve the 
>>>> mouse problem with the glx driver (mouse barely responding)?
>>>>
>>>>
>>>>
>>> Just another thingie,
>>>
>>> My mouse is a Logitech Mouseman Dual Optical, using the XFree 
>>> MouseMan driver connected to USB 2.0.
>>> My GLX Driver is the latest from nVIDIA 44.63 (not sure of the 
>>> version) builded for Athlon Fedora Core I, home build.
>>> It works pretty well :)
>>>
>>> Nelson
>>>
>>>
>> I have a Microsoft WheelMouse Optical Blue mouse connected to a USB 
>> 2.0 port using the imps/2 driver and two games have this problem with 
>> the mouse Quake1 (solved with DGA) and Quake2's GLX driver (only). 
>> Because the SDL driver has no problems with the mouse whatsoever.
>>
>>
>>
> Now that I remember, there was that issue with the mouse already on 
> the Quake2 released by ID a long time ago... It had a work around... 
> let me see if I can dig up something about it. It was a option to be 
> added/removed from X11R6 configuration. If I find it again, I'll let 
> ya know.
>
> nelson
>
>
Thanks, man! I thought it was DGA (since it helped with Quake1 and 
Tenebrae), but enabling it in Q2 has no effect.




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