[quake2] Quake 2 - Angola 1961

Brendan Burns brendanburns at attbi.com
Mon Dec 1 13:53:35 EST 2003

since the Q2 engine is GPL you're welcome to take the code and do with 
it as you please, as long as you make the source of any changes 
available.  See COPYING.txt in the distro for more info.

As for help, others may be interested, I don't really have the time.

good luck and have fun!


On Sunday, November 30, 2003, at 12:32 PM, Nelson Marques wrote:

> Hi there,
>  My name is Nelson Marques, and I am Portuguese. Some time me and some 
> friends had this idea of making a game to distribute, we have some 
> nice people around, and so far, we started up with a Unreal Tournament 
> Mod, soon we would like to make it full game and use a engine wich we 
> can distribute as a full game, either for Win32, either for GNU/Linux 
> and *BSD. So far we elected Quake2 Engine for this purpose, either for 
> the big availability of resources and people who can contribute for 
> it. Our main staff team is basic 3D modelers and graphists, and some 
> UT scripters. The game will be featuring the Portuguese Colonial War 
> in the Angolan Scenario in 1961 with the the arrival of the first 
> Portuguese Troops. The game will be basically a Multiplayer game 
> consisting on a set of several maps which will make a campaign. For 
> single player, we lack AI programmers.
> What I would like to ask here, is what are your plans for this fork of 
> Quake 2 ? Can we use it ? Would you guys like to help us out in any 
> way ?
> We also though on the Tenebrae 2 engine, but the commits on the CVS 
> appear to be a bit old, and I am afraid that Tenebrae2 might never see 
> the light.
> Any ideas, thoughts would be welcome.
> Best Regards,
> Nelson

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