[quake2] Q2 crash [FIXED]

Petter Sundlöf petter.sundlof at findus.dhs.org
Tue Aug 19 14:32:23 EDT 2003


I grabbed CVS and it compiled fine.

Petter Sundlöf wrote:
> Hello.
> 
> (preface: id's 3.20 segfaults on my machine. quakeforge works)
> 
> I am using 0.15.
> 
> 1) Start game (softx, softsdl, gl or whatever -- same result later)
> 2) New game
> 3) Crash (right after models are loaded
> 
> Trace (?):
> 
>  Program received signal SIGSEGV, Segmentation fault.
>  0x3f42145b in ?? ()
>  (gdb) bt
>  #0  0x3f42145b in ?? ()
>  #1  0x08065889 in SCR_DrawCrosshair () at src/client/cl_view.c:498
>  #2  0x08065cb4 in V_RenderView (stereo_separation=0) at 
> src/client/cl_view.c:620
>  #3  0x08064a02 in SCR_UpdateScreen () at src/client/cl_scrn.c:1394
>  #4  0x0805ca3d in CL_Frame (msec=1293) at src/client/cl_main.c:1776
>  #5  0x0807ca95 in Qcommon_Frame (msec=1293) at src/qcommon/common.c:1592
>  #6  0x0808c945 in main (argc=4, argv=0xbffffa04) at 
> rc/linux/sys_linux.c:332
> 
> Debian unstable, glibc 2.3.2, kernel 2.4.20. XFree86 4.2.1.1, tdfx 
> (Voodoo 3).





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