[quake2] Q2 crash [FIXED]
Petter Sundlöf
petter.sundlof at findus.dhs.org
Tue Aug 19 14:32:23 EDT 2003
I grabbed CVS and it compiled fine.
Petter Sundlöf wrote:
> Hello.
>
> (preface: id's 3.20 segfaults on my machine. quakeforge works)
>
> I am using 0.15.
>
> 1) Start game (softx, softsdl, gl or whatever -- same result later)
> 2) New game
> 3) Crash (right after models are loaded
>
> Trace (?):
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x3f42145b in ?? ()
> (gdb) bt
> #0 0x3f42145b in ?? ()
> #1 0x08065889 in SCR_DrawCrosshair () at src/client/cl_view.c:498
> #2 0x08065cb4 in V_RenderView (stereo_separation=0) at
> src/client/cl_view.c:620
> #3 0x08064a02 in SCR_UpdateScreen () at src/client/cl_scrn.c:1394
> #4 0x0805ca3d in CL_Frame (msec=1293) at src/client/cl_main.c:1776
> #5 0x0807ca95 in Qcommon_Frame (msec=1293) at src/qcommon/common.c:1592
> #6 0x0808c945 in main (argc=4, argv=0xbffffa04) at
> rc/linux/sys_linux.c:332
>
> Debian unstable, glibc 2.3.2, kernel 2.4.20. XFree86 4.2.1.1, tdfx
> (Voodoo 3).
More information about the quake2
mailing list