[quake2] Quake2 stencil shadows..
Vincent S. Cojot
coyote at step.polymtl.ca
Tue Sep 24 07:13:46 EDT 2002
> I plan to fix it to use the existing gl_shadows cvar (set to 2 for
> stencil shadows) instead of having the extra cvar that could confuse
> people (currently, gl_stencilshadows does nothing unless gl_shadows is
> also turned on).
Hmm.. then perhaps it's best to wait for your next patch.. I'm very
interested to see how it turns out.. If I have time tonight, I may try to
patch it myself..
> As for the patch, look at the tutorials on quakesrc.org, the stencil
> shadows stuff is pretty trivial.
Will do but then again, I'm not a great coder but I'm willing to try and
dedicate energy.. :)
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