Quake2 stencil shadows..

Vincent Cojot coyote at step.polymtl.ca
Tue Sep 24 01:18:15 EDT 2002


Hello everyone,

Of course I guess everyone noticed this but.. Did you see that
QuakeForge's Quake2 0.1 port has Stencil Shadows? The code diffs look very
clean and simple (mostly in gl_glx.c, gl_rmain.c and gl_mesh.c and qgl.c
so far).. Perhaps it's easier under Q2 because q2 maps already have lights
in them...?

Wouldn't that be a valuable addition to Icculus' Quake2? If so, I'll try
to come up with a patch (from 14.1 onward..) in a few days time maybe..
(depending on how busy I'm at work.. :) :) :) :) ).

,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote at step.polymtl.ca

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost






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