[quake2] spark-of-death has a new companion: whitewall-of-death
Brendan Burns
brendanburns at attbi.com
Mon Sep 16 08:13:48 EDT 2002
Hmm, that does sound different, I've never noticed that do you have a
level/directions to reproduce? Is it only in the Q2Max version?
--brendan
On Sunday, September 15, 2002, at 05:29 PM, The One KEA wrote:
> Mr. Burns,
>
> --- Brendan Burns <brendanburns at attbi.com> wrote:
>> I believe this is the same as the spark of death issue, it looks like
>> a
>> white wall, but its really just a giant spark...
>
> Perhaps. I've also seen the true spark of death as well, but
> the
> whitewall of death seems centered around interaction between entities
> and
> brushes. For example, opening a door will sometimes cause the
> whitewalls to
> appear. I'm going to try the 1.0-3213 nVidia drivers (and maybe a newer
> dynamic loader so I can do __GL_SINGLE_THREADED=0).
>
> The One KEA
>
>>
>> --brendan
>> On Saturday, September 14, 2002, at 05:14 PM, The One KEA wrote:
>>
>>> While playing Quake2 3.20-r0.14, I have been bombarded with not only
>>> the
>>> spark of death but the whitewall of death as well. When I'm moving
>>> through a
>>> level, large white flashes will begin to appear, inhibiting my
>>> gameplay. I am
>>> currently using the 1.0-2960 nVidia drivers, and will try with the
>>> latest
>>> drivers
>>> to see if the problem can be repaired.
>>>
>>> The One KEA
>>>
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>
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