Strange Textures problem... (fwd)
coyote at step.polymtl.ca
Sun Sep 1 10:05:31 EDT 2002
Just to keep you informed about that textures bug on sun (see
screenshot at http://step.polymtl.ca/~coyote/quake2_bug1.jpg), I just
realized that this bug -only- happens when "gl_ext_multitexture" is set to
"1" and only on the XVR-1000. Do you think that this is a driver bug?
Are there any examples of driver problems with multi-texturing or would
that be a problem in our code? I'd better be real sure if I'm to contact
sun and tell them that a -GAME- has a display problem on their machines..
+set gl_dynamic 1 +set gl_ext_multitexture 1 == PROBLEM
+set gl_dynamic 1 +set gl_ext_multitexture 0 == NO PROBLEM..
On Fri, 9 Aug 2002, Jamie Wilkinson wrote:
> This one time, at band camp, Vincent S. Cojot wrote:
> >The two funny things of the whole story are these: It
> >doesn't happen with the Utah-GLX code base (which works under Solaris as
> >well) and it -only- happens if you have an XVR-1000 card.. I'll try to
> >understand better the GLX code inside Quake2 so I can figure out the sample
> >routines which do that, I guess..
> It looks like the textures aren't being sent to the card, so you probably
> want to look at the texture related calls, gl_draw.c and gl_image.c seem to
> do most of the texture work.
> Good luck ;-)
> jaq at spacepants.org http://spacepants.org/jaq.gpg
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