Quake2 OpenGL Solaris problems

Vincent S. Cojot coyote at step.polymtl.ca
Mon Oct 21 12:56:44 EDT 2002

Hello Jeff, Brendan and others,

Jeff.. a couple questions:

1) How did you compile quake2 (what compiler, what Makefile.Solaris options
 or are you using the binary package)?
2) What command line did you use to start it?
3) Have you run other OpenGL programs on your box successfully?
  (if you run /usr/openwin/demo/GL/ogl_check_install, does it work?)
4) Is there a reason why you're running 1.2.2 and not 1.2.3 + patches?

I don't think your odd video mode is going to be of any impact but if you
want to try to set it to something more standard (1024x768, for example),
use the "ffbconfig" command.

BTW: You really don't want to play in OpenGL mode on an Ultra2 2200 with a
Creator3d.. If was developping on an Ultra2 1300 (1*300Mhz) and OpenGL in
640x480 gave me about 8-10fps.. But it looks nice. XIL will give you
better results since it does better pixel scaling.


> Jeff,
> I suspect that it is the "odd" video resolution mode.  We ought to add
> a different one.  I'm forwarding this to vincent cojot who is the
> solaris expert...
> --brendan
> On Friday, October 18, 2002, at 06:11  PM, Jeff Workman wrote:
>> I cannot get it to work in any of the OpenGL modes, here's the error I
>>  get when trying to run it with ref_glx.so...
>> ------- Loading ref_glx.so -------
>> LoadLibrary("./ref_glx.so")
>> ref_gl version: GL 0.01
>> Using libGL.so for OpenGL...Initializing OpenGL display
>> ...setting mode 0: 320 240
>> Error couldn't open the X display
>> ref_gl::R_SetMode() - invalid mode
>> Initializing OpenGL display
>> ...setting mode 3: 640 480
>> Error couldn't open the X display
>> ref_gl::R_SetMode() - could not revert to safe mode
>> ref_gl::R_Init() - could not R_SetMode()
>> And here's what I get if I use ref_sdlgl.so...------- Loading
>> ref_sdlgl.so -------
>> LoadLibrary("ref_sdlgl.so") failed: ld.so.1: ./sdlquake2: fatal:
>> relocation error: file ./ref_sdlgl.so: symbol glXSwapBuffers:
>> referenced symbol not found
>> ------- Loading ref_softx.so -------
>> LoadLibrary("./ref_softx.so")
>> This is with Sun's OpenGL 1.2.2, and SDL 1.2.5, on an Ultra 2
>> (2x200Mhz) running Solaris 8 with a Creator3D framebuffer.
>> If it makes any difference, X runs in an "odd" resolution on this
>> monitor (1152x900) for which there is no video mode in Quake 2.
>> The Q2 version is r0.14.1
>> -Jeff

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