[quake2] Spark of death
Brendan Burns
brendanburns at attbi.com
Sun Oct 6 22:11:44 EDT 2002
Russell,
I think that function causes particles to shoot out from an explosion,
If there's no noticeable visual difference then we can just #ifndef
QMAX it out until we figure out what the real bug is.
Thanks for looking into this!
--brendan
On Sunday, October 6, 2002, at 05:37 PM, Russell F Mellinger
;011;icsg1; wrote:
> I can stop the spark of death by short circuiting
> CL_ParticleExplosions()
> in cl_fxmax.c, with no adverse side effects I've noticed, anybody know
> what that function is supposed to do?
>
> -smack
>
More information about the quake2
mailing list