[quake2] Spark of death

Brendan Burns brendanburns at attbi.com
Sun Oct 6 22:11:44 EDT 2002

I think that function causes particles to shoot out from an explosion, 
If there's no noticeable visual difference then we can just #ifndef 
QMAX it out until we figure out what the real bug is.

Thanks for looking into this!


On Sunday, October 6, 2002, at 05:37  PM, Russell F Mellinger 
;011;icsg1; wrote:

> I can stop the spark of death by short circuiting 
> CL_ParticleExplosions()
> in cl_fxmax.c, with no adverse side effects I've noticed, anybody know
> what that function is supposed to do?
> -smack

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