bobakitoo at qc.aira.com
Thu Oct 3 08:58:09 EDT 2002
i belive ther a desing flaw in quake2..
R_DrawEntitiesOnList call R_DrawBrushModel for transparent model (window)
R_DrawBrushModel make somme transformation using R_RotateForEntity
R_DrawBrushModel call R_DrawInlineBModel
R_DrawInlineBModel add SURF_TRANS33 and SURF_TRANS66 to r_alpha_surfaces chain.
Once entities are "draw", R_DrawAlphaSurfaces called from R_RenderView() to
do the actual drawing of alpha surface. But at this point transformation
matrix has been Pop.
Any suggestion on how to fix/redesing the thing?
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