[quake2] Dynamic lights with multitexture

Michael Christy christy at jlab.org
Fri May 17 11:36:06 EDT 2002



Well I'm not sure that this is relevant, but I noticed that
turning on dynamic lights had a huge impact on my Alpha box.  
Strangely, this was ONLY true when running as non-root.  I 
would be very interested to see if the problem persists when 
running as root.

-Eric Christy 



On Fri, 17 May 2002, Hampton Maxwell wrote:

> I just tested it and it does seem extreme: 175 -> 144 fps.  I do 
> remember that back when I was playing on Windows dynamic lighting only 
> caused a 1-2 fps hit on a Voodoo 2 system, so this is probably a new 
> issue.  Try one of the older releases and see if this was caused by a 
> patch, that would probably be easier to track down.
> 
> Hampton
> 
> Victor Shkamerda wrote:
> > Hi,
> > 
> > Does anybody have any idea why using dynamic lights together with OpenGL multitexture 
>  > extension caused such bad performance hit? I don't believe that it's
> > something inevitable because Quake 3 works just fine in such configuration. I'd 
> like to
> > fix it but don't see how to profile such thing.
> > 
> > With best regards,
> > Victor Shkamerda
> > 
> 
> 
> 




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