[quake2] Dynamic lights with multitexture
Michael Christy
christy at jlab.org
Fri May 17 11:36:06 EDT 2002
Well I'm not sure that this is relevant, but I noticed that
turning on dynamic lights had a huge impact on my Alpha box.
Strangely, this was ONLY true when running as non-root. I
would be very interested to see if the problem persists when
running as root.
-Eric Christy
On Fri, 17 May 2002, Hampton Maxwell wrote:
> I just tested it and it does seem extreme: 175 -> 144 fps. I do
> remember that back when I was playing on Windows dynamic lighting only
> caused a 1-2 fps hit on a Voodoo 2 system, so this is probably a new
> issue. Try one of the older releases and see if this was caused by a
> patch, that would probably be easier to track down.
>
> Hampton
>
> Victor Shkamerda wrote:
> > Hi,
> >
> > Does anybody have any idea why using dynamic lights together with OpenGL multitexture
> > extension caused such bad performance hit? I don't believe that it's
> > something inevitable because Quake 3 works just fine in such configuration. I'd
> like to
> > fix it but don't see how to profile such thing.
> >
> > With best regards,
> > Victor Shkamerda
> >
>
>
>
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