[quake2] Dynamic lights with multitexture
maxwell at 101freeway.com
Fri May 17 03:55:08 EDT 2002
I just tested it and it does seem extreme: 175 -> 144 fps. I do
remember that back when I was playing on Windows dynamic lighting only
caused a 1-2 fps hit on a Voodoo 2 system, so this is probably a new
issue. Try one of the older releases and see if this was caused by a
patch, that would probably be easier to track down.
Victor Shkamerda wrote:
> Does anybody have any idea why using dynamic lights together with OpenGL multitexture
> extension caused such bad performance hit? I don't believe that it's
> something inevitable because Quake 3 works just fine in such configuration. I'd
> fix it but don't see how to profile such thing.
> With best regards,
> Victor Shkamerda
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