Dynamic lights with multitexture
vvs at auto.bnm.org
Thu May 16 08:23:30 EDT 2002
Does anybody have any idea why using dynamic lights together with OpenGL multitexture extension caused such bad performance hit? I don't believe that it's something inevitable because Quake 3 works just fine in such configuration. I'd like to fix it but don't see how to profile such thing.
With best regards,
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