[quake2] New to the mailinglist

David Mehrmann jammet at tigress.com
Sat Mar 9 02:01:01 EST 2002

Steven Fuller <relnev at icculus.org> meowed:

SF> I have not been able to reproduce this.  Could you send your quake2
SF> config.cfg to the list?

	I'll do that if it helps any bit, but it's actually so that this
also happens when I completely remove config.cfg from baseq2 ...

SF>  Also, if it doesn't happen with the SDLGL renderer, why not use that?
SF>  They have the same basic functionality...

	Maybe. But only GLX works here. SDLGL in both the quake2 binary and the
sdlquake2 binary do this:

./quake2 +set vid_ref sdlgl
Quake 2 -- Version 3.21+rCVS
Added packfile ./baseq2/pak0.pak (3307 files)
Added packfile ./baseq2/pak1.pak (279 files)
Added packfile ./baseq2/pak2.pak (2 files)
Added packfile ./baseq2/pak3.pak (8 files)
Added packfile ./baseq2/pak6.pak (47 files)
using /root/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.

------- sound initialization -------
sound sampling rate: 11025
------- Loading ref_sdlgl.so -------
ref_gl version: GL 0.01
Using libGL.so for OpenGL...setting mode 3: 640 480
recursive shutdown
Error: (SDLGL) SDL SetVideoMode failed: X11 driver not configured with OpenGL

	So I am able to play this in software mode only for now. Here is my

// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+speed"
bind ' "invdrop"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "weapnext"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind 2 "use Shotgun"
bind 3 "use Super Shotgun"
bind 4 "use Machinegun"
bind 5 "use Chaingun"
bind 6 "use Grenade Launcher"
bind 7 "use Rocket Launcher"
bind 8 "use HyperBlaster"
bind 9 "use Railgun"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "centerview"
bind c "+back"
bind d "+moveright"
bind e "weapnext"
bind g "use grenades"
bind h "cmd help"
bind i "_windowed_mouse 1"
bind j "wave 1"
bind k "wave 2"
bind l "wave 3"
bind o "_windowed_mouse 0"
bind p "use power shield"
bind q "weapprev"
bind s "invuse"
bind t "messagemode"
bind u "wave 4"
bind w "+forward"
bind x "score"
bind z "+lookdown"
bind ~ "toggleconsole"
bind BACKSPACE "invdrop"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+speed"
bind CTRL "+attack"
bind SHIFT "+movedown"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind F5 "menu_startserver"
bind F6 "echo Quick Saving...; wait; save quick"
bind F9 "echo Quick Loading...; wait; load quick"
bind F10 "menu_quit"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "+forward"
bind MWHEELDOWN "invnext"
bind MWHEELUP "invprev"
bind PAUSE "pause"
set vid_ref "glx"
set g_select_empty "0"
set in_joystick "0"
set cl_vwep "1"
set gender_auto "1"
set gender "none"
set fov "90"
set msg "1"
set rate "25000"
set cl_stereo_separation "0.4"
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cd_nocd "1"
set sw_stipplealpha "0"
set freelook "1"
set in_mouse "1"
set vid_gamma "0.600000"
set vid_ypos "154"
set vid_xpos "3"
set sndchannels "1"
set s_primary "0"
set s_mixahead "0.2"
set s_loadas8bit "0"
set s_khz "22"
set s_volume "0.400000"
set sv_reconnect_limit "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"
set hostname "noname"
set sndbits "8"
set cl_drawfps "0"
set _windowed_mouse "0"
set in_dgamouse "0"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "1"
set gl_mode "3"
set gl_shadows "0"
set gl_finish "0"
set gl_driver "libGL.so"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_swapinterval "1"
set gl_ext_palettedtexture "0"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "1"
set gl_swapinterval "1"
set gl_3dlabs_broken "1"
set r_fakeFullscreen "0"
set skin "ojammet/jammet"
set name "Jammet"
set lookstrafe "0"
set lookspring "0"
set m_pitch "0.022000"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "10"
set vid_fullscreen "1"
set viewsize "100"

	Anything in it that can help?


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