[quake2] Q2 Max Working

zakk zakk at timedoctor.org
Mon Jun 17 18:59:31 EDT 2002


On Mon, 2002-06-17 at 17:01, Brendan Burns wrote:
> Hey folks,
> its really working now!  The fog of blood effect has been found and
> fixed Gibs where dropping B.D.O.S.S. (Blood Droplets of Spectacular
> Size) which was causing all of that evilness, but its gone now.
> 
> Also fixed are the compile errors with Mesa4 which were reported, as
> well as the DOS newlines in some files. (I think I got them all...) the
> Makefile in CVS has BUILD_QMAX set to NO, so set it to YES before
> compiling.
> 
> SDL still seems to have some problems with hanging when you quit, I'm
> not sure why.
> 
> Next up is changing the makefile to build classic-quake2 and
> candy-quake2 without changing the BUILD_QMAX variable, and then figure
> out why rogue and xantrix won't compile...
> 
> 
> problems, ?? let me know.
> 
> (and a special thanks and kudos to Greg Gilbert and Ryan Gordon for the
> donation of GeForce2 to replace my beleagured Mach64)
> 
> --brendan
> 
This looks pretty good.
One problem, if you haven't installed the pak file for Q2 Max, quake2
will exit and not give you back your mouse (running quake3 or something
similar, then exiting will ungrab it properly).

Can I put this in the installer?
-- 
-zakk
zakk at timedoctor.org




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