[quake2] Questions about Quake2 and Solaris :-)
Brendan Burns
brendanburns at attbi.com
Thu Jun 13 23:31:54 EDT 2002
On 6/13/02 11:10 PM, "Steve" <paradox at enterprise.tanabi.org> wrote:
> This works to disable the sound :-)
>
> Thank you!
>
> Now, if I can just figure out how to speed things up. I've tried all the
> video modes available to Solaris; maybe it just isn't ment to be :-/
>
> However it seems like there's SOMETHING slowing it up though I don't know
> what, cause it's not really putting a big load on the machine to run
> quake.
>
> I dunno ... I'll keep dinking with it!
>
> Thanks for your help!
>
> Steve
>
> On Thu, 13 Jun 2002, bod wrote:
>
>> Steve wrote:
>>
>>> First of all, Quake 2 does NOT like my /dev/audio and there doesn't seem
>>> to be an obvious way to make Quake2 not play sound at all. I went into
>>> source files and hacked the sound a bit so (hopefully) it won't do
>>> anything, but still this may be the root of my problems :-) Is there any
>>> way to get Quake2 to just *not* play sound under Solaris, or maybe there
>>> should be a compile option?
>>>
>>>
>> Have you tried:
>> s_initsound 0
>> followed by:
>> snd_restart
>> at the console?
>>
>> HTH,
>> Paul
>>
>>
>
Is it slow in software mode, or just GLX? Perhaps you don't have
accelerated OpenGL Libs? (or quake isn't linking to them?) Perhaps Vincent
has a better perspective (since he actually has a solaris machine ;-)
--brendan
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