[quake2] Questions about Quake2 and Solaris :-)

Brendan Burns brendanburns at attbi.com
Thu Jun 13 23:31:54 EDT 2002


On 6/13/02 11:10 PM, "Steve" <paradox at enterprise.tanabi.org> wrote:

> This works to disable the sound :-)
> 
> Thank you!
> 
> Now, if I can just figure out how to speed things up.  I've tried all the
> video modes available to Solaris; maybe it just isn't ment to be :-/
> 
> However it seems like there's SOMETHING slowing it up though I don't know
> what, cause it's not really putting a big load on the machine to run
> quake.
> 
> I dunno ... I'll keep dinking with it!
> 
> Thanks for your help!
> 
> Steve
> 
> On Thu, 13 Jun 2002, bod wrote:
> 
>> Steve wrote:
>> 
>>> First of all, Quake 2 does NOT like my /dev/audio and there doesn't seem
>>> to be an obvious way to make Quake2 not play sound at all.  I went into
>>> source files and hacked the sound a bit so (hopefully) it won't do
>>> anything, but still this may be the root of my problems :-)  Is there any
>>> way to get Quake2 to just *not* play sound under Solaris, or maybe there
>>> should be a compile option?
>>> 
>>> 
>> Have you tried:
>> s_initsound 0
>> followed by:
>> snd_restart
>> at the console?
>> 
>> HTH,
>> Paul
>> 
>> 
> 
Is it slow in software mode, or just GLX?  Perhaps you don't have
accelerated OpenGL Libs?  (or quake isn't linking to them?)  Perhaps Vincent
has a better perspective (since he actually has a solaris machine ;-)

--brendan




More information about the quake2 mailing list