[quake2] Same old mouse problem ...
jammet at tigress.com
Thu Jun 13 04:42:07 EDT 2002
Mental <mental at neverlight.com> meowed:
M> Forgive me for asking, but whats handling the input? What vid_ref are
M> you using? gl or glx? Is gpm being used for input, that has some
M> weird settings for acceleration.
It's alright, it's the only chance this might be helped anyway.
I'll answer as good as I can. +set vid_ref glx ... gpm isn't installed
on my system anymore. I do have an svgalib though - but I think as long
as I chose glx as vid_ref, that doesn't affect q2 at all. Right?
M> I'm using a usb mouse and the glx renderer and have no issues
M> like you describe. However, when I had a voodoo2 and was using
M> svgalib/mesa, gpm would break stuff.
I earlier assumed that changing the mouse settings in
svgalib.conf (sp?) was weird, and so I thought of removing the whole
thing as I'm not using any game that requires it (anymore). quake2 would
be the very last one.
M> what kind of mouse is it?
PS/2 Logitech Pilot Wheel Mouse (M-BE58). I also have a Wacom
Graphire Tablet with mouse and pen. Attached and detached it to see if
that affected the thing, but it did not + the tablet mouse shows the
same erratic behaviour.
Something - something somewhere in the mouse code in Quake2's
input handling is ... I don't know what to call it, it's just plain not
working =(. When I move the mouse as slow as 1 millimeter per second on
the pad, it works very smoothing, but I turn and move with the speed of
a turtle =P.
M> sorry if ths has all been asked before.
That's perfectly alright. I'll happily answer more.
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