[quake2] quake2 eye candy question
Mental Patient
mental at neverlight.com
Tue Jun 11 23:23:02 EDT 2002
On Tue, 2002-06-11 at 22:42, brendanburns at attbi.com wrote:
> I'm definitely interested in seeing the OpenGL
> improvements/port that you've done. If you send the
> patches to the list we'll incorporate them into CVS. I
> think they would make sense both for the GLX and SDL
> OpenGL video drivers.
>
Well, you can see shots via the links in my previous email. Regarding
patches, I'm an utter novice at this whole 'game thing' and really, I'm
not very good at C either.
My current plan is to talk psychospaz through patching his sources.
Evidently visual c++ either doesnt have or he doesnt know about a patch
utility. Or I simply dont know the correct terminology to explain the
concept to a visual c++ guy. I've never done any windows development, so
I'm unable to really tell.
Once the goo I need is in his port, I'll take a wild stab at porting his
work (its his eye candy, I just hacked to work on linux) to your
codebase. I really have no idea how long it'll take as I have a short
attention span, I've never done anything like this before, and
neverwinter nights just went gold :)
Fortunately I've found that ctags makes navigating the code a LOT
easier.I'll do my best to take it slow and do one feature at a time.
How do we (you) feel about external library dependencies? He's using
libjpeg to do some image loading, which causes the game.so and
ref_glx.so to link to a fairly common library on most systems.
--
Mental (Mental at NeverLight.com)
There was a power outage at a department store yesterday.
Twenty people were trapped on the escalators.
--Steven Wright
GPG public key: http://www.neverlight.com/Mental.asc
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