quake2 eye candy question
Mental at NeverLight.com
Tue Jun 11 19:13:55 EDT 2002
On Tue, 2002-06-11 at 16:50, brendanburns at attbi.com wrote:
> Hey folks,
> Quake II for Linux version 0.12 has been released to the
> web site. The list of changes from 0.11 are:
> * Only display video modes which are available (Thanks
> to Stephen Anthony)
> * Joysticks now work with the GLX video driver!
> * Begining of a migration to unified X Windows event
> The link is
> Also a reminder that we have a buglist at
> bugzilla.icculus.org, so if there's anything out there
> that's bothering you, or anything you'd like to see
> updated. Post it there, or to the list, or better yet
> patch it yourself and earn the incomparable prize of
> citation in the quake II README!
Hey, thats great! Unified event handling would be nice.
I have a few questions about eye candy in quake2.
There's this other quake2 project, its pretty much GL only enhancements
for quake2. You can find it here:
Its a fun mod, and my only issue was that it didnt run under linux. I've
been doing a port for linux over the past couple days and I'm mostly
done. I plan on having a diff ready for the maintainer today or tomorrow
if things go well. Or I'll just tar up the whole thing and put it here:
As it stands, it compiles and runs fine. Minor cleanup left to do.
My questions are:
Would this project be interested in these sorts of enhancements to the
If I take the time to make patches for these sort of features, would
they be accepted?
So far its a toss up between this project or quakeforge. Seeing as how
this project has more (visible) activity and up til sunday this was the
port I used, I figured it'd only make sense to port quake2max to your
codebase at some point.
As it stands, this would only make sense for the glx target. People
using old voodoo cards with mesa/svgalib wouldnt want to use these
What do you think? Is it totally out of scope or what?
Mental (Mental at NeverLight.com)
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