[quake2] Mouse problems in GLX mode ...
jammet at tigress.com
Sat Feb 23 03:04:27 EST 2002
Chunky Kibbles <chunky at icculus.org> meowed:
CK> Have you tried just messing about some with the "xset m " command?
Yes (Window Maker has a small mouse configuration option
where it utilises xset m and other such commands to store mouse
I've set it both to absolutely 0, then going up in small steps.
Quake2 behaves as follows:
Imagine you set threshold to something like 3 and accleration to
-999 (something like, immediate stop).
So I move the mouse. If I move it slow, I can turn around pixel
by pixel. If I set the 'sensitivity' in quake2 to 200 I can actually
turn around as if I was in one of those old 3D roleplaying games (90
degree steps) when I move the mouse extremely slow). However, if the
mouse is moved faster than 'slow': movements just halts completely.
I have absolutely no idea why this happens, and it only does
when in GLX mode =(. No other game, no other app, nothing at all behaves
similarly. xset m seems to do no chances to this behaviour in any way,
=( I'm fresh out of ideas, except if you'd like me to give you
debug information, here is some:
This is a RIVA TNT 2 with 32 MB of ram. Attached is a
PS/2 mouse (logitech) with a wheel. And a Wacom drawing
tablet, which I made sure has no influence on mouse behaviour
If you need other specs... please tell me.
=/ Any more help is greatly appreciated, thank you for your
reply Gary =).
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