[q2x] OT: Lua questions

Nick Trout nicktrout at shaw.ca
Sun Feb 8 22:57:41 EST 2004


>It might be easier to use the CTF game as a base line, since it lacks
>all the monsters.

I suppose part of my motivation for tackling the game part is to play Q2
with Lua monsters!

Is there anything in CTF that would have to be merged into the game dll to
allow CTF functionality to be done in the game DLL. i.e. you dont want to
have multiple DLLs with a Lua scripted game, you just want to swap the Lua
scripts.

Guess the noise levels are rising about the Lua C API. I'm getting emails
asking questions now. Should try and fill in some blanks on the wiki about
Lua C programming. I have this crazy idea about writing a book about it at
the moment. I like writing, technical or not, I've never written a book
though. There are other texts out there with Lua info in them, but none
really have much useful information. It would be nice to have a "Lua gems"
with contribs from Lua expert users and everyone has a different angle on
the language.

Nick






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