[q2x] Refactorization

Brian Hook hook_l at pyrogon.com
Wed Nov 12 17:48:09 EST 2003


> I have one argument to keep the SW renderer:  it's the only way I
> can compile it on my PS2 which does not have an OpenGL library. 

Heh...well, I doubt the Q2X source base will be PS2 (or PPC) 
compatible anyways.  If anything, if someone were to support the PS2, 
I'd encourage them to write a ref_ps2 and get hardware acceleration 
that way.

Software rendering on a PS2 seems so...wrong.

Brian





More information about the q2x mailing list