[q2x] Refactorization
Brian Hook
hook_l at pyrogon.com
Wed Nov 12 17:48:09 EST 2003
> I have one argument to keep the SW renderer: it's the only way I
> can compile it on my PS2 which does not have an OpenGL library.
Heh...well, I doubt the Q2X source base will be PS2 (or PPC)
compatible anyways. If anything, if someone were to support the PS2,
I'd encourage them to write a ref_ps2 and get hardware acceleration
that way.
Software rendering on a PS2 seems so...wrong.
Brian
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