[q2x] cvars

Brian Hook hook_l at pyrogon.com
Thu Dec 18 23:24:45 EST 2003


What I was going to say about cvars before was that the main exe, be 
it client or server, is responsible for managing the cvars in use by 
any subsystems, like the renderer or game logic.  This is what that 
ri.cvar_get() stuff is all about.

Good job on the transition, let me know when it's done =)

You're using Lua 5 I assume?

Brian





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