[pyddr-devel] Performance, frame rate, and judging

Stephen Thorne stephen at thorne.id.au
Sun Jul 18 17:42:07 EDT 2004


On Sun, Jul 18, 2004 at 03:47:34PM -0400, Dean Brettle wrote:
> On Fri, 2004-07-16 at 22:48, Dean Brettle wrote:
> <snip>
> > I'll let you know when I have something worth reviewing.
> 
> Well, I feel pretty stupid...  The real problem was that I was running
> at 24bpp instead of 16bpp.  I thought I'd already changed that, but I
> guess not.  Running at 16bpp, I get 50 FPS with no changes at all! 
> (BTW, it turns out that my poorer than expected scores weren't due to
> insufficient polling but were instead caused by a flaky dance pad...).
> 
> FWIW, I implemented the changes I mentioned earlier before I realized
> what the real problem was.  The changes did increase the polling
> precision, and I can send you a patch if you think it might be useful in
> the future, but I'm guessing it's pretty pointless since my machine is
> probably one of the slowest anyone would try to play on.  For future
> reference, splitting the screen update into multiple smaller updates did
> work as expected.  I only started seeing a significant drop in frame
> rate  when I broke it into a *lot* of smaller updates (eg 20).  

Submit the patch anyway, thankyou. :)

Stephen.



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