[psychonauts] 0.3 patch...

Aldric Giacomoni trevoke at gmail.com
Wed Jun 20 12:19:50 EDT 2012


Huzzah! Thank you for your responsiveness and work on this!

--Aldric
PS: Disclaimer: I haven't tried the patch yet, but I'm, regardless, happy
that patches are coming out!

On Wed, Jun 20, 2012 at 12:10 PM, Ryan C. Gordon <icculus at icculus.org>wrote:

>
> Here is a new test build, please try it and report back. It's a 2.1
> megabyte download, so you don't have to redownload the whole game again.
>
> This is meant to fix crash bugs mostly. We still have rendering issues,
> etc to sort out.
>
> Please don't report bugs by replying here: put them in
> https://bugzilla.icculus.org/ so I don't lose them. It's likely someone
> already reported it, in which case you can add yourself to the CC list for
> that bug report if you like.
>
> The currently open bug list for Psychonauts is here:
>
>
> https://bugzilla.icculus.org/**buglist.cgi?query_format=**
> specific&bug_status=__open__&**product=Psychonauts<https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts>
>
> Steam users: you'll get this through Steam shortly.
>
> Linux users, download this...
>
>
> http://treefort.icculus.org/**psychonauts/psychonauts-linux-**
> 0.3-patch.tar.bz2<http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2>
>
> ...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This
> works with either of the first two builds from HumbleBundle.com.
>
> Mac users that aren't using Steam or the Mac App Store builds, download
> this...
>
>  http://treefort.icculus.org/**psychonauts/psychonauts-mac-0.**
> 3-patch.tar.bz2<http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2>
>
> ...double click it, and run the patcher program it produces.
>
> We'll do a more formal build once we get some feedback.
>
> Notable fixes over 0.2:
> - Lots and lots of crash fixes!
> - Lots of audio fixes.
> - Debug message spam about a "POV hat" is gone.
>
> There will be more patches in the future, we just want to get the game
> more stable before we start focusing on rendering glitches and performance
> issues.
>
> Enjoy!
>
> --ryan.
>
> ______________________________**_________________
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> psychonauts at icculus.org
> http://icculus.org/mailman/**listinfo/psychonauts<http://icculus.org/mailman/listinfo/psychonauts>
>
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