[postal2mac] First impressions

Jason Harris jay.harris at mac.com
Sun May 23 16:57:45 EDT 2004


Hi Cobra, ahem , i mean Cesar  :)

On 23 May 2004, at 21:40, Cesar Barcenas wrote:

> I thought this was the case also, since I remember
> there was a mac specific tweak site, that recommended
> to set the value = to your vram size.  This was
> the only tweak that I knew that was mac specific
> since we use OpenGL.
>
> And also assumed this is why I get better
> performance on my mac than on my pc
> when I run AA.
>
> Mac:
> G4 Dual 1.42
> Nvidia TI 4600
>
> Out performs my
> PC:
> Pent4 2.0
> Nvidia TI 4600
>
> I get about 5-10 percent better
> performance on my mac than my
> pc on some maps with AA.
>
> Cesar
>
>
>> From: Jason Harris <jay.harris at mac.com>
>> Reply-To: "postal2mac at icculus.org" <postal2mac at icculus.org>
>> Date: Sun, 23 May 2004 21:25:47 +0100
>> To: "postal2mac at icculus.org" <postal2mac at icculus.org>
>> Subject: Re: [postal2mac] First impressions
>>
>> Ryan,
>>
>> Daniel Vogel at Epic recommended changing the VARSize for OpenGL
>> performance, as it relates to how much vram one has.  Sorry to nit
>> pick, but I did truely think this was the case.
>>
>> On 23 May 2004, at 20:58, Ryan C. Gordon wrote:
>>
>>>
>>>> Also if you haven't done so, search for the line:
>>>>
>>>> VARSize=128
>>>>
>>>> The number represents the amount of vram your
>>>> video card has.  By default this is set
>>>> to 32, so if you have more than that
>>>> you will need to change it.
>>>
>>> This isn't your VRAM! Don't change this to 128!
>>>
>>> This is the amount of AGP memory we use for vertex data. 32 is
>>> sufficient for damned near everything. If you set it too high or too
>>> low, your framerate goes in the toilet. So experiment with it, but
>>> assume that 32 is a good default.
>>>
>>> --ryan.
>>>
>>>
>>>
>>
>
>




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