[postal2mac] First impressions
Cesar Barcenas
cesarb at mac.com
Sun May 23 16:40:23 EDT 2004
I thought this was the case also, since I remember
there was a mac specific tweak site, that recommended
to set the value = to your vram size. This was
the only tweak that I knew that was mac specific
since we use OpenGL.
And also assumed this is why I get better
performance on my mac than on my pc
when I run AA.
Mac:
G4 Dual 1.42
Nvidia TI 4600
Out performs my
PC:
Pent4 2.0
Nvidia TI 4600
I get about 5-10 percent better
performance on my mac than my
pc on some maps with AA.
Cesar
> From: Jason Harris <jay.harris at mac.com>
> Reply-To: "postal2mac at icculus.org" <postal2mac at icculus.org>
> Date: Sun, 23 May 2004 21:25:47 +0100
> To: "postal2mac at icculus.org" <postal2mac at icculus.org>
> Subject: Re: [postal2mac] First impressions
>
> Ryan,
>
> Daniel Vogel at Epic recommended changing the VARSize for OpenGL
> performance, as it relates to how much vram one has. Sorry to nit
> pick, but I did truely think this was the case.
>
> On 23 May 2004, at 20:58, Ryan C. Gordon wrote:
>
>>
>>> Also if you haven't done so, search for the line:
>>>
>>> VARSize=128
>>>
>>> The number represents the amount of vram your
>>> video card has. By default this is set
>>> to 32, so if you have more than that
>>> you will need to change it.
>>
>> This isn't your VRAM! Don't change this to 128!
>>
>> This is the amount of AGP memory we use for vertex data. 32 is
>> sufficient for damned near everything. If you set it too high or too
>> low, your framerate goes in the toilet. So experiment with it, but
>> assume that 32 is a good default.
>>
>> --ryan.
>>
>>
>>
>
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