[postal2mac] Postal 1 for MacOS X beta test
Ryan C. Gordon
icculus at clutteredmind.org
Mon Jun 28 11:08:31 EDT 2004
> A couple of issues I noticed right away....
(Thank you for putting these in bugzilla, btw.)
> 1) You seem to be able to walk right through people. There is no
> collision detection with enemies or civilians. was this in the original
> too? I can't remember.
I don't think this is a bug, but I'd have to check.
> 2) The Shift key and Control key are dead in game. You can assign them
> to functions, but they will not work. Although, if you have shift
> assigned to run, caps-lock seems to work.
They are working here (although I could swear I forcibly disabled caps
lock)...do you have a non-US keyboard or keymap, by any chance?
> 3) Turning right seems to be faster than turning left, Noticeably so. I
> also don't remember if it was the same in the original.
Probably a bug.
> 4) Not so much a bug but a request. Since this game is locked in
> 640x480, and most many people these days have LCDs - is it possible to
> make this run in a window? That wouldn't be a hard thing to code in right?
Hit Alt-Enter. CTRL-G will grab/ungrab mouse input when in a window.
I should make this an .ini option. If you're running it from the
terminal, you can do ./postal1-bin -windowed -nomousegrab, though.
> If all of the above were addressed, I'd easily pay $50 for just this
> port, and you would be my new god :)
Heh.
--ryan.
More information about the postal2mac
mailing list