From webman2k at optonline.net Sat Jul 3 10:42:50 2004 From: webman2k at optonline.net (Mark) Date: Sat, 03 Jul 2004 10:42:50 -0400 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> Message-ID: <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> Bug added to Bugzilla..... It appears that the game HUD (bar at the bottom with weapons, and ammo counts) does not update throughout the game. It appears accurate when the game level begins, but does not show changed weapons and updated ammo counts throughout the level. When a new level starts, it again appears updated, but freezes on this state for the rest of the level. From jesus.demeyer at pandora.be Sat Jul 3 13:04:09 2004 From: jesus.demeyer at pandora.be (Jesus De Meyer) Date: Sat, 3 Jul 2004 19:04:09 +0200 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> Message-ID: > It appears that the game HUD (bar at the bottom with weapons, and ammo > counts) does not update throughout the game. It appears accurate when > the game level begins, but does not show changed weapons and updated > ammo counts throughout the level. When a new level starts, it again > appears updated, but freezes on this state for the rest of the level. Yeah, I posted that bug too (dead and 100 health). For me the HUD stopped working in the last levels and when playing in windowed mode. Perhaps it's a problem with Postal running in window mode, didn't test it in full screen. From webman2k at optonline.net Sat Jul 3 19:07:43 2004 From: webman2k at optonline.net (Mark) Date: Sat, 03 Jul 2004 19:07:43 -0400 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> Message-ID: Full screen has the same result for me - HUD is dead. On Jul 3, 2004, at 1:04 PM, Jesus De Meyer wrote: >> It appears that the game HUD (bar at the bottom with weapons, and >> ammo counts) does not update throughout the game. It appears >> accurate when the game level begins, but does not show changed >> weapons and updated ammo counts throughout the level. When a new >> level starts, it again appears updated, but freezes on this state for >> the rest of the level. > > Yeah, I posted that bug too (dead and 100 health). For me the HUD > stopped working in the last levels and when playing in windowed mode. > Perhaps it's a problem with Postal running in window mode, didn't test > it in full screen. > From uyeyama at hawaii.edu Thu Jul 15 07:41:53 2004 From: uyeyama at hawaii.edu (Robert Uyeyama) Date: Thu, 15 Jul 2004 01:41:53 -1000 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> Message-ID: I've been trying to test the game, but can someone answer a silly question? How do I move beyond the first level? I can kill all of the opponents, and even leave some civilians alive, then I just run around an empty map, and can't walk off any roads to a new level. btw added a bunch to Bugzilla, mainly regarding keyboard & menu issues. PS - can I report that Postal 1 is being ported on my news site, or is it a secret? If yes, what about screenshots? From webman2k at optonline.net Thu Jul 15 08:57:03 2004 From: webman2k at optonline.net (Mark) Date: Thu, 15 Jul 2004 08:57:03 -0400 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> Message-ID: <77B1AA21-D65E-11D8-9D9F-0003937986F6@optonline.net> On Jul 15, 2004, at 7:41 AM, Robert Uyeyama wrote: > I've been trying to test the game, but can someone answer a silly > question? > > How do I move beyond the first level? I can kill all of the > opponents, and even leave some civilians alive, then I just run around > an empty map, and can't walk off any roads to a new level. > > > btw added a bunch to Bugzilla, mainly regarding keyboard & menu issues. > > PS - can I report that Postal 1 is being ported on my news site, or is > it a secret? If yes, what about screenshots? > It's funny, I remember wondering what to do in the original - mostly because I didn't bother reading the manual. Pressing F1 will take you to the next level if all enemies have been killed. From icculus at clutteredmind.org Fri Jul 16 23:02:50 2004 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Fri, 16 Jul 2004 23:02:50 -0400 Subject: [postal2mac] Postal 1 for MacOS X beta test In-Reply-To: <77B1AA21-D65E-11D8-9D9F-0003937986F6@optonline.net> References: <1088203887.5119.17.camel@localhost> <40E0346F.5060701@clutteredmind.org> <41CF7E9B-CCFF-11D8-A97D-0003937986F6@optonline.net> <77B1AA21-D65E-11D8-9D9F-0003937986F6@optonline.net> Message-ID: <1090033370.10801.16.camel@localhost> > It's funny, I remember wondering what to do in the original - mostly > because I didn't bother reading the manual. Pressing F1 will take you > to the next level if all enemies have been killed. Yeah, I had to look it up in the source code, myself. :/ > PS - can I report that Postal 1 is being ported on my news site, or is > it a secret? If yes, what about screenshots? Go ahead. Just be aware: 1) it's a beta, so it's buggy 2) We're not sure how this is getting distributed yet (seperate package? Free download? Bundled with Postal2? We just haven't decided anything yet except "it should be ported to OSX"). --ryan.