It does sound as if you're wanting some functionality that PhysFs doesn't offer, and didn't offer when you came across the library - namely pluggable archivers and a C++ interface. Did you look around for any other solutions that would fit your needs better?<br>
<br>And if you do make your changes, what would you do with them? Would you release your /own/ branch of Phys? I agree that these changes would be nice, but it sounds like you'd be better off rolling out a quick library of your own that contains the functionality that you need rather than retro fit them into a library that wasn't designed to support them.<br>
<br>Cheers<br><br>Oli<br><br><br><div class="gmail_quote">On 6 August 2010 06:47, Kip Warner <span dir="ltr"><<a href="mailto:kip@thevertigo.com">kip@thevertigo.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im">On Thu, 2010-08-05 at 11:15 +0200, Christoph Nelles wrote:<br>
> Hi,<br>
><br>
><br>
> On Wed, 04 Aug 2010 18:21:56 -0700, Kip Warner <<a href="mailto:kip@thevertigo.com">kip@thevertigo.com</a>> wrote:<br>
> > That sounds like a great idea, but I am confronted with a dilemma. As<br>
> > you say, you have some things to sort out in personal life, so I don't<br>
> > know how long before we see a pluginable interface being available. So I<br>
> > either have to include a static snapshot into my source and patch that,<br>
> > or wait and use the newer 2.1 interface. Either way, they both involve<br>
> > some important design decisions that I need to make quickly.<br>
><br>
> i need/want the same functionality, too. I will work on it soon (1-2<br>
> weeks). Currently I am busy with cleaning up the error handling stuff and<br>
> after finishing that, i will go on. I don't know if Ryan will like the<br>
> work. And in the end, if it's not becoming official, it won't solve your<br>
> and my problem of an independent maintenance as as library.<br>
><br>
> Btw. Ryan is not very release happy and all non-bugfix changes have gone<br>
> into a development branch and i haven't seen any packages using that<br>
> branch. It looks like everybody is relying on the stable branches. So until<br>
> there will be a new "stable" branch, compiling your own version in may be<br>
> the only solution.<br>
<br>
</div>Hey Christoph. To quote some of my friends, I'm "stoked" you're doing<br>
that. Majorly needed and I'm surprised a pluginable archive interface<br>
wasn't in there right from the get go. There isn't really any other way<br>
to get an obscure, ad hoc, resource format for a game engine in there.<br>
<div><div></div><div class="h5"><br>
--<br>
Kip Warner -- Software Engineer<br>
OpenPGP encrypted/signed mail preferred<br>
<a href="http://www.thevertigo.com" target="_blank">http://www.thevertigo.com</a><br>
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<br></blockquote></div><br>