<div>In many tools that reads this files, they just show ID of the file.<br></div><div><br></div><div>The code is a little bit too old no ? (6 years ago)</div><div><br></div><div>I build the patch against upstream sources. (with stat support)</div>
<div><br></div><div>The main problem is that in westwood games ".mix" archives are several different format. (5)</div><div><br></div><div>I try to build a single archiver who can rules them all. Maybe it would be better to implement 5 differents archivers to manage this different format ?</div>
<br><div class="gmail_quote">2010/5/22 Ryan C. Gordon <span dir="ltr"><<a href="mailto:icculus@icculus.org">icculus@icculus.org</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Any chance to have the MIX archive support in PhysFS ???<br>
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We had support for MIX files from some Westwood title, but the problem is the filenames were just hashes, which made them somewhat useless (you couldn't enumerate them in any useful way).<br>
<br>
<a href="http://hg.icculus.org/icculus/physfs/file/17fdeeaf7b51/archivers/mix.c" target="_blank">http://hg.icculus.org/icculus/physfs/file/17fdeeaf7b51/archivers/mix.c</a><br>
<br>
It never made it into a formal release. If there's a project that needs it and plans on hashing filenames before calling into physfs, I'm not against including support, though.<br><font color="#888888">
<br>
--ryan.</font><div><div class="h5"><br>
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