[physfs] Getting every instance of overlapping files

Sik the hedgehog sik.the.hedgehog at gmail.com
Sat Aug 23 05:10:04 EDT 2014


Then just take the second option (load .map files when you just mount
the archive, leave the .png files for after you've mounted
everything).

2014-08-23 5:33 GMT-03:00, Haydn Harach <hharach at gmail.com>:
> Problem is, I want .png files to be overwritten, but not .map files.  When
> the mod is loaded initially, it's just a big .zip archive, there could be
> .png or .map files within it's sub-directories.
>
>
> On Sat, Aug 23, 2014 at 2:13 AM, Sik the hedgehog <
> sik.the.hedgehog at gmail.com> wrote:
>
>> Two options:
>>
>> - Mount them in separate directories and just deal with the fact (I
>> ended up doing this to prevent mods in my game from overwriting
>> configuration and savegame files).
>>
>> - If the data is going to permanently stay in memory (i.e. you won't
>> need to read the files after initially mounted), then load the files
>> the moment you mount them (before mounting the subsequent archives).
>> The obvious upshot is that if you want you can unmount them after
>> loading (since the data is in RAM already).
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>>
>


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