[nexuiz-commits] r8525 - in trunk/data/qcsrc: client common menu/nexuiz server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Jan 22 15:05:58 EST 2010


Author: div0
Date: 2010-01-22 15:05:53 -0500 (Fri, 22 Jan 2010)
New Revision: 8525

Modified:
   trunk/data/qcsrc/client/sbar.qc
   trunk/data/qcsrc/common/items.qc
   trunk/data/qcsrc/common/items.qh
   trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
   trunk/data/qcsrc/server/cl_weapons.qc
   trunk/data/qcsrc/server/cl_weaponsystem.qc
   trunk/data/qcsrc/server/miscfunctions.qc
   trunk/data/qcsrc/server/w_campingrifle.qc
   trunk/data/qcsrc/server/w_crylink.qc
   trunk/data/qcsrc/server/w_electro.qc
   trunk/data/qcsrc/server/w_fireball.qc
   trunk/data/qcsrc/server/w_grenadelauncher.qc
   trunk/data/qcsrc/server/w_hagar.qc
   trunk/data/qcsrc/server/w_hlac.qc
   trunk/data/qcsrc/server/w_hook.qc
   trunk/data/qcsrc/server/w_laser.qc
   trunk/data/qcsrc/server/w_minstanex.qc
   trunk/data/qcsrc/server/w_nex.qc
   trunk/data/qcsrc/server/w_porto.qc
   trunk/data/qcsrc/server/w_rocketlauncher.qc
   trunk/data/qcsrc/server/w_shotgun.qc
   trunk/data/qcsrc/server/w_tuba.qc
   trunk/data/qcsrc/server/w_uzi.qc
Log:
make the weapon declaration lines more self explaining

Modified: trunk/data/qcsrc/client/sbar.qc
===================================================================
--- trunk/data/qcsrc/client/sbar.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/client/sbar.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -2388,7 +2388,7 @@
 		border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
 
 		if (weapon_damage) {
-			if (self.weapon_type == WEP_TYPE_SPLASH) {
+			if (self.spawnflags & WEP_TYPE_SPLASH) {
 				weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
 
 				fill_colour_x = 1 - 0.015 * weapon_stats;
@@ -2438,7 +2438,7 @@
 				drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
 
 				++count_splash;
-			} else if (self.weapon_type == WEP_TYPE_HITSCAN) {
+			} else if (self.spawnflags & WEP_TYPE_HITSCAN) {
 				weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
 
 				fill_colour_x = 1 - 0.015 * weapon_stats;

Modified: trunk/data/qcsrc/common/items.qc
===================================================================
--- trunk/data/qcsrc/common/items.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/common/items.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -2,7 +2,7 @@
 entity weapon_info[24];
 entity dummy_weapon_info;
 
-void register_weapon(float id, float(float) func, float ammotype, float i, float normalweapon, float canclimb, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
+void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
 {
 	entity e;
 	weapon_info[id - 1] = e = spawn();
@@ -15,16 +15,9 @@
 	e.weapon_func = func;
 	e.mdl = modelname;
 	e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
-	e.spawnflags = 0;
+	e.spawnflags = weapontype;
 	e.model2 = strzone(strcat("wpn-", e.mdl));
-	if(normalweapon > 0)
-		e.spawnflags |= WEPSPAWNFLAG_NORMAL;
-	if(normalweapon < 0)
-		e.spawnflags |= WEPSPAWNFLAG_HIDDEN;
-	if(canclimb)
-		e.spawnflags |= WEPSPAWNFLAG_CANCLIMB;
 	e.impulse = i;
-	e.weapon_type = weapontype;
 	e.bot_pickupbasevalue = pickupbasevalue;
 }
 float w_null(float dummy)
@@ -46,7 +39,6 @@
 	dummy_weapon_info.model = "";
 	dummy_weapon_info.spawnflags = 0;
 	dummy_weapon_info.impulse = -1;
-	dummy_weapon_info.weapon_type = WEP_TYPE_OTHER;
 	dummy_weapon_info.bot_pickupbasevalue = 0;
 	dummy_weapon_info.model2 = "";
 

Modified: trunk/data/qcsrc/common/items.qh
===================================================================
--- trunk/data/qcsrc/common/items.qh	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/common/items.qh	2010-01-22 20:05:53 UTC (rev 8525)
@@ -2,9 +2,13 @@
 float BOT_PICKUP_RATING_MID	= 5000;
 float BOT_PICKUP_RATING_HIGH	= 10000;
 
-float WEP_TYPE_OTHER	= 0;	// e.g: Hook, Port-o-launch, etc
-float WEP_TYPE_SPLASH	= 1;
-float WEP_TYPE_HITSCAN	= 2;
+float WEP_TYPE_OTHER	= 0x00;	// e.g: Hook, Port-o-launch, etc
+float WEP_TYPE_SPLASH	= 0x01;
+float WEP_TYPE_HITSCAN	= 0x02;
+float WEP_TYPEMASK      = 0x0F;
+float WEP_FLAG_CANCLIMB = 0x10;
+float WEP_FLAG_NORMAL   = 0x20;
+float WEP_FLAG_HIDDEN   = 0x40;
 
 float	IT_UNLIMITED_WEAPON_AMMO  = 1;
 // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
@@ -55,10 +59,6 @@
 string W_NameWeaponOrder(string order);
 string W_NumberWeaponOrder(string order);
 
-#define WEPSPAWNFLAG_NORMAL 1
-#define WEPSPAWNFLAG_CANCLIMB 2
-#define WEPSPAWNFLAG_HIDDEN 4
-
 // entity properties of weaponinfo:
 .float weapon; // WEP_...
 .float weapons; // WEPBIT_...
@@ -70,7 +70,6 @@
 .string model; // full name of g_ model
 .float spawnflags; // WEPSPAWNFLAG_... combined
 .float impulse; // weapon impulse
-.float weapon_type; // see WEP_TYPE_* constants
 .float bot_pickupbasevalue; // bot weapon priority
 .string model2; // wpn- sprite name
 
@@ -78,7 +77,7 @@
 
 // dynamic weapon adding
 float w_null(float dummy);
-void register_weapon(float id, float(float) func, float ammotype, float i, float normalweapon, float canclimb, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname);
+void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname);
 void register_weapons_done();
 
 float WEP_COUNT;
@@ -86,7 +85,7 @@
 float WEP_LAST;
 #define WEP_MAXCOUNT 24
 float WEPBIT_ALL;
-#define REGISTER_WEAPON_2(id,bit,func,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname) \
+#define REGISTER_WEAPON_2(id,bit,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \
 	float id; \
 	float bit; \
 	float func(float); \
@@ -95,15 +94,15 @@
 		WEP_LAST = (id = WEP_FIRST + WEP_COUNT); \
 		WEPBIT_ALL |= (bit = power2of(WEP_COUNT)); \
 		++WEP_COUNT; \
-		register_weapon(id,func,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname); \
+		register_weapon(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname); \
 	} \
 	ACCUMULATE_FUNCTION(RegisterWeapons, RegisterWeapons_##id)
 #ifdef SVQC
-#define REGISTER_WEAPON(id,func,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname) \
-	REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,func,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname)
+#define REGISTER_WEAPON(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \
+	REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname)
 #else
-#define REGISTER_WEAPON(id,func,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname) \
-	REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,w_null,ammotype,i,normalweapon,canclimb,weapontype,pickupbasevalue,modelname,shortname,wname)
+#define REGISTER_WEAPON(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \
+	REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,w_null,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname)
 #endif
 
 #include "../server/w_all.qc"

Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c	2010-01-22 20:05:53 UTC (rev 8525)
@@ -219,7 +219,7 @@
 	for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
 	{
 		w = get_weaponinfo(i);
-		if(w.spawnflags & WEPSPAWNFLAG_HIDDEN)
+		if(w.spawnflags & WEP_FLAG_HIDDEN)
 			continue;
 		if(j & 1 == 0)
 			me.TR(me);

Modified: trunk/data/qcsrc/server/cl_weapons.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weapons.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/cl_weapons.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -446,7 +446,7 @@
 	{
 		if(wpn == WEP_LASER && g_nixnex_with_laser)
 			return FALSE;
-		if not(e.spawnflags & WEPSPAWNFLAG_NORMAL)
+		if not(e.spawnflags & WEP_FLAG_NORMAL)
 			return FALSE;
 	}
 	return TRUE;

Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -151,7 +151,7 @@
 	if not(inWarmupStage) {
 		entity w;
 		w = get_weaponinfo(ent.weapon);
-		if(w.weapon_type == WEP_TYPE_SPLASH) {  // splash damage
+		if(w.spawnflags & WEP_TYPE_SPLASH) {  // splash damage
 			ent.stats_fired[ent.weapon - 1] += maxdamage;
 			ent.stat_fired = ent.weapon + 64 * floor(ent.stats_fired[ent.weapon - 1]);
 		}

Modified: trunk/data/qcsrc/server/miscfunctions.qc
===================================================================
--- trunk/data/qcsrc/server/miscfunctions.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/miscfunctions.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -911,7 +911,7 @@
 	if (t < 0) // "default" weapon selection
 	{
 		if (g_lms || g_ca || allguns)
-			t = (weaponinfo.spawnflags & WEPSPAWNFLAG_NORMAL);
+			t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
 		else if(t < -1)
 			t = 0;
 		else if (g_race || g_cts)
@@ -969,7 +969,7 @@
 		for (j = WEP_FIRST; j <= WEP_LAST; ++j)
 		{
 			e = get_weaponinfo(j);
-			if (e.spawnflags & WEPSPAWNFLAG_NORMAL)
+			if (e.spawnflags & WEP_FLAG_NORMAL)
 			{
 				g_weaponarena |= e.weapons;
 				weapon_action(e.weapon, WR_PRECACHE);

Modified: trunk/data/qcsrc/server/w_campingrifle.qc
===================================================================
--- trunk/data/qcsrc/server/w_campingrifle.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_campingrifle.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CAMPINGRIFLE,     w_campingrifle, IT_NAILS,         3,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID,  "campingrifle", "campingrifle",    "Rifle");
+REGISTER_WEAPON(CAMPINGRIFLE, w_campingrifle, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "campingrifle", "Rifle");
 #else
 //Camping rifle Primary mode: manually operated bolt*, Secondary: full automatic**
 //* Manually operating the bolt means that all the power of the gas is used to propell the bullet. In this mode the bolt is prevented from moving backwards in response to the firing of the bullet.

Modified: trunk/data/qcsrc/server/w_crylink.qc
===================================================================
--- trunk/data/qcsrc/server/w_crylink.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_crylink.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CRYLINK,          w_crylink,      IT_CELLS,         6,  1, 0, WEP_TYPE_SPLASH , BOT_PICKUP_RATING_MID,  "crylink",      "crylink",         "Crylink");
+REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", "Crylink");
 #else
 .float gravity;
 

Modified: trunk/data/qcsrc/server/w_electro.qc
===================================================================
--- trunk/data/qcsrc/server/w_electro.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_electro.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ELECTRO,          w_electro,      IT_CELLS,         5,  1, 0, WEP_TYPE_SPLASH , BOT_PICKUP_RATING_MID,  "electro",      "electro",         "Electro");
+REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", "Electro");
 #else
 .float electro_count;
 .float electro_secondarytime;

Modified: trunk/data/qcsrc/server/w_fireball.qc
===================================================================
--- trunk/data/qcsrc/server/w_fireball.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_fireball.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL,         w_fireball,     IT_ROCKETS,       9,  0, 0, WEP_TYPE_SPLASH,  BOT_PICKUP_RATING_MID,  "fireball",     "fireball",        "Fireball");
+REGISTER_WEAPON(FIREBALL, w_fireball, IT_ROCKETS, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
 #else
 .float bot_secondary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;

Modified: trunk/data/qcsrc/server/w_grenadelauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_grenadelauncher.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_grenadelauncher.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher,    IT_ROCKETS,       4,  1, 1, WEP_TYPE_SPLASH , BOT_PICKUP_RATING_MID,  "gl",           "grenadelauncher", "Mortar");
+REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar");
 #else
 void W_Grenade_Explode (void)
 {

Modified: trunk/data/qcsrc/server/w_hagar.qc
===================================================================
--- trunk/data/qcsrc/server/w_hagar.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_hagar.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HAGAR,            w_hagar,        IT_ROCKETS,       8,  1, 1, WEP_TYPE_SPLASH , BOT_PICKUP_RATING_MID,  "hagar",        "hagar",           "Hagar");
+REGISTER_WEAPON(HAGAR, w_hagar, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hagar", "hagar", "Hagar");
 #else
 // NO bounce protection, as bounces are limited!
 void W_Hagar_Explode (void)

Modified: trunk/data/qcsrc/server/w_hlac.qc
===================================================================
--- trunk/data/qcsrc/server/w_hlac.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_hlac.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HLAC,             w_hlac,         IT_CELLS,         6,  1, 0, WEP_TYPE_SPLASH,  BOT_PICKUP_RATING_MID,  "hlac",         "hlac",            "Heavy Laser Assault Cannon");
+REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", "Heavy Laser Assault Cannon");
 #else
 .float HLAC_bulletcounter;
 void W_HLAC_Touch (void)

Modified: trunk/data/qcsrc/server/w_hook.qc
===================================================================
--- trunk/data/qcsrc/server/w_hook.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_hook.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HOOK,             w_hook,         IT_CELLS|IT_FUEL, 0,  0, 1, WEP_TYPE_SPLASH,  0,                      "hookgun",      "hook",            "Grappling Hook");
+REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "hookgun", "hook", "Grappling Hook");
 #else
 .float dmg;
 .float dmg_edge;

Modified: trunk/data/qcsrc/server/w_laser.qc
===================================================================
--- trunk/data/qcsrc/server/w_laser.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_laser.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(LASER,            w_laser,        0,                1,  1, 1, WEP_TYPE_SPLASH,  0,                      "laser",        "laser",           "Laser");
+REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", "Laser");
 #else
 void(float imp) W_SwitchWeapon;
 

Modified: trunk/data/qcsrc/server/w_minstanex.qc
===================================================================
--- trunk/data/qcsrc/server/w_minstanex.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_minstanex.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX,        w_minstanex,    IT_CELLS,         7, -1, 1, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex",    "minstanex",       "MinstaNex");
+REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", "MinstaNex");
 #else
 .float minstanex_lasthit;
 

Modified: trunk/data/qcsrc/server/w_nex.qc
===================================================================
--- trunk/data/qcsrc/server/w_nex.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_nex.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(NEX,              w_nex,          IT_CELLS,         7,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex",          "nex",             "Nex");
+REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex");
 #else
 void SendCSQCNexBeamParticle() {
 	WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);

Modified: trunk/data/qcsrc/server/w_porto.qc
===================================================================
--- trunk/data/qcsrc/server/w_porto.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_porto.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(PORTO,            w_porto,        0,                0,  0, 0, WEP_TYPE_OTHER,   0,                      "porto" ,       "porto",           "Port-O-Launch");
+REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", "Port-O-Launch");
 #else
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles

Modified: trunk/data/qcsrc/server/w_rocketlauncher.qc
===================================================================
--- trunk/data/qcsrc/server/w_rocketlauncher.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_rocketlauncher.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ROCKET_LAUNCHER,  w_rlauncher,    IT_ROCKETS,       9,  1, 1, WEP_TYPE_SPLASH , BOT_PICKUP_RATING_HIGH, "rl",           "rocketlauncher",  "Rocket Launcher");
+REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", "Rocket Launcher");
 #else
 .float rl_release;
 .float rl_detonate_later;

Modified: trunk/data/qcsrc/server/w_shotgun.qc
===================================================================
--- trunk/data/qcsrc/server/w_shotgun.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_shotgun.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SHOTGUN,          w_shotgun,      IT_SHELLS,        2,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_LOW,  "shotgun",      "shotgun",         "Shotgun");
+REGISTER_WEAPON(SHOTGUN, w_shotgun, IT_SHELLS, 2, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_LOW, "shotgun", "shotgun", "Shotgun");
 #else
 void W_Shotgun_Attack (void)
 {

Modified: trunk/data/qcsrc/server/w_tuba.qc
===================================================================
--- trunk/data/qcsrc/server/w_tuba.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_tuba.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(TUBA,             w_tuba,         0,                1, -1, 0, WEP_TYPE_SPLASH,  BOT_PICKUP_RATING_MID,  "tuba",         "tuba",            "@!#%'n Tuba");
+REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", "@!#%'n Tuba");
 #else
 //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav")
 .float tuba_notecount;

Modified: trunk/data/qcsrc/server/w_uzi.qc
===================================================================
--- trunk/data/qcsrc/server/w_uzi.qc	2010-01-22 19:46:28 UTC (rev 8524)
+++ trunk/data/qcsrc/server/w_uzi.qc	2010-01-22 20:05:53 UTC (rev 8525)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(UZI,              w_uzi,          IT_NAILS,         3,  1, 0, WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID,  "uzi",          "uzi",             "Machine Gun");
+REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", "Machine Gun");
 #else
 // leilei's fancy muzzleflash stuff
 void W_Uzi_Flash_Go() {



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