[nexuiz-commits] r8697 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Feb 28 14:43:12 EST 2010
Author: div0
Date: 2010-02-28 14:43:12 -0500 (Sun, 28 Feb 2010)
New Revision: 8697
Modified:
trunk/data/qcsrc/server/portals.qc
Log:
fix porto
Modified: trunk/data/qcsrc/server/portals.qc
===================================================================
--- trunk/data/qcsrc/server/portals.qc 2010-02-28 19:43:08 UTC (rev 8696)
+++ trunk/data/qcsrc/server/portals.qc 2010-02-28 19:43:12 UTC (rev 8697)
@@ -34,7 +34,9 @@
*/
// PLAYERS use different math
+#ifndef POSITIVE_PITCH_IS_DOWN
ang_x = -ang_x;
+#endif
//print("reference: ", vtos(AnglesTransform_ApplyToVAngles(transform, ang)), "\n");
@@ -73,7 +75,9 @@
//print("GOOD path: ", vtos(ang), "\n");
}
+#ifndef POSITIVE_PITCH_IS_DOWN
ang_x = -ang_x;
+#endif
ang_z = vangle_z;
return ang;
}
@@ -99,7 +103,7 @@
// this now is INSIDE the plane... can't use that
// shift it out
- fixedmakevectors(teleporter.enemy.angles);
+ fixedmakevectors(teleporter.enemy.mangle);
// first shift it ON the plane if needed
planeshift = ((teleporter.enemy.origin - to) * v_forward) + PlayerEdgeDistance(player, v_forward) + 1;
@@ -188,7 +192,7 @@
o = portal.origin;
portal.mins = PL_MIN - SAFERNUDGE;
portal.maxs = PL_MAX + SAFERNUDGE;
- fixedmakevectors(portal.angles);
+ fixedmakevectors(portal.mangle);
portal.origin += 16 * v_forward;
if(!move_out_of_solid(portal))
{
@@ -276,7 +280,7 @@
if(other.aiment.classname == "player")
if(IS_INDEPENDENT_PLAYER(other.aiment) || IS_INDEPENDENT_PLAYER(self.aiment))
return; // cannot go through someone else's portal
- fixedmakevectors(self.angles);
+ fixedmakevectors(self.mangle);
g = frametime * '0 0 -1' * cvar("sv_gravity");
if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, self.origin, v_forward, self.maxs_x))
return;
@@ -351,7 +355,7 @@
void Portal_Connect(entity teleporter, entity destination)
{
- teleporter.portal_transform = AnglesTransform_Divide(AnglesTransform_TurnDirectionFR(destination.angles), teleporter.angles);
+ teleporter.portal_transform = AnglesTransform_Divide(AnglesTransform_TurnDirectionFR(destination.mangle), teleporter.mangle);
teleporter.enemy = destination;
destination.enemy = teleporter;
@@ -389,7 +393,7 @@
// makes the portal vanish
if(killed)
{
- fixedmakevectors(portal.angles);
+ fixedmakevectors(portal.mangle);
sound(portal, CHAN_PROJECTILE, "porto/explode.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
remove(portal);
@@ -445,7 +449,7 @@
g = frametime * '0 0 -1' * cvar("sv_gravity");
- fixedmakevectors(self.angles);
+ fixedmakevectors(self.mangle);
FOR_EACH_PLAYER(e)
{
@@ -602,7 +606,9 @@
portal.classname = "portal";
portal.aiment = own;
setorigin(portal, org);
+ portal.mangle = ang;
portal.angles = ang;
+ portal.angles_x = -portal.angles_x; // is a bmodel
portal.think = Portal_Think;
portal.nextthink = 0;
portal.portal_activatetime = time + 0.1;
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