[nexuiz-commits] r8602 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Feb 1 04:29:02 EST 2010


Author: div0
Date: 2010-02-01 04:28:57 -0500 (Mon, 01 Feb 2010)
New Revision: 8602

Modified:
   trunk/data/effectinfo.txt
Log:
try fixing blood with current engine

Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt	2010-01-31 21:18:52 UTC (rev 8601)
+++ trunk/data/effectinfo.txt	2010-02-01 09:28:57 UTC (rev 8602)
@@ -484,8 +484,11 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 1
+staincolor 0x808080 0x808080
+staintex 16 24
 
 
+
 // sparks (quake effect)
 // used in qcsrc/server/antilag.qc:		te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
 // used in qcsrc/server/g_triggers.qc:	self.mdl = "TE_SPARK"
@@ -747,6 +750,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
 //blood mist
 effect blood
 countabsolute 1
@@ -792,6 +797,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 
 
@@ -809,6 +816,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 
 
@@ -3260,6 +3269,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
 //blood mist
 effect alien_blood
 countabsolute 1
@@ -3282,6 +3293,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
 //blood mist
 effect robot_blood
 countabsolute 1
@@ -3305,6 +3318,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 effect robot_TR_BLOOD
 trailspacing 16
@@ -3318,6 +3333,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 effect alien_TR_SLIGHTBLOOD
 trailspacing 32
@@ -3331,6 +3348,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 effect robot_TR_SLIGHTBLOOD
 trailspacing 32
@@ -3344,6 +3363,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 
 // flare particle and light
 // used in qcsrc/server/t_items.qc:	pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
@@ -3376,6 +3397,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 1
+staincolor 0x808080 0x808080
+staintex 16 24
 
 effect alien_bloodshower
 countabsolute 1
@@ -3389,6 +3412,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 1
+staincolor 0x808080 0x808080
+staintex 16 24
 
 effect robot_bloodshower
 countabsolute 1
@@ -3402,6 +3427,8 @@
 liquidfriction 4
 velocityjitter 64 64 64
 velocitymultiplier 1
+staincolor 0x808080 0x808080
+staintex 16 24
 
 
 //red_ground_quake
@@ -3844,6 +3871,8 @@
 airfriction 3
 liquidfriction 6
 velocityjitter 156 156 212
+staincolor 0x808080 0x808080
+staintex 16 24
 // front blood
 effect particlegibs_damage_hit
 type blood
@@ -3859,6 +3888,8 @@
 liquidfriction 3
 velocityjitter 6 6 30
 velocitymultiplier -1
+staincolor 0x808080 0x808080
+staintex 16 24
 // back blood
 effect particlegibs_damage_hit
 type blood
@@ -3875,6 +3906,8 @@
 velocityjitter 26 26 112
 originjitter 3 3 3
 velocitymultiplier 2
+staincolor 0x808080 0x808080
+staintex 16 24
  
 // effect for removing player model
 // "teleport"
@@ -3894,6 +3927,8 @@
 liquidfriction 6
 originjitter 10 10 25
 velocityjitter 256 256 312
+staincolor 0x808080 0x808080
+staintex 16 24
 // core decal
 effect particlegibs_damage_dissolve
 type blood
@@ -3908,6 +3943,8 @@
 liquidfriction 6
 originjitter 10 10 25
 velocityjitter 356 356 412
+staincolor 0x808080 0x808080
+staintex 16 24
 // front blood
 effect particlegibs_damage_dissolve
 type blood
@@ -3924,6 +3961,8 @@
 velocityjitter 56 56 212
 originjitter 5 5 10
 velocitymultiplier -0.3
+staincolor 0x808080 0x808080
+staintex 16 24
 // back blood
 effect particlegibs_damage_dissolve
 type blood
@@ -3940,6 +3979,8 @@
 velocityjitter 56 56 212
 originjitter 5 5 10
 velocitymultiplier 0.5
+staincolor 0x808080 0x808080
+staintex 16 24
 // small bits
 effect particlegibs_damage_dissolve
 type blood
@@ -3954,6 +3995,8 @@
 liquidfriction 3
 originjitter 10 10 25
 velocityjitter 656 656 912
+staincolor 0x808080 0x808080
+staintex 16 24
 
 // fire effect which expands then slows
 effect onslaught_generator_gib_explode
@@ -4586,4 +4629,4 @@
 originjitter 10 10 10
 velocitymultiplier 20
 velocityoffset 0 0 10
-airfriction 1
\ No newline at end of file
+airfriction 1



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