[nexuiz-commits] r7889 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Sep 24 01:49:57 EDT 2009
Author: div0
Date: 2009-09-24 01:49:56 -0400 (Thu, 24 Sep 2009)
New Revision: 7889
Added:
trunk/data/balance.cfg
trunk/data/balance25.cfg
trunk/data/balanceHavoc.cfg
trunk/data/default26.cfg
Removed:
trunk/data/weapons.cfg
trunk/data/weapons25.cfg
trunk/data/weaponsHavoc.cfg
Modified:
trunk/data/default25.cfg
trunk/data/defaultHavoc.cfg
trunk/data/defaultNexuiz.cfg
trunk/data/qcsrc/server/cl_weaponsystem.qc
trunk/data/qcsrc/server/constants.qh
trunk/data/qcsrc/server/g_world.qc
trunk/data/update-cvarcount.sh
Log:
change weapons*.cfg to balance*.cfg, allow "exec default25.cfg" and "exec default26.cfg" to switch between the settings without too much harm
Copied: trunk/data/balance.cfg (from rev 7887, trunk/data/weapons.cfg)
===================================================================
--- trunk/data/balance.cfg (rev 0)
+++ trunk/data/balance.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -0,0 +1,548 @@
+// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
+// update this checksum!
+//
+// And... don't forget to edit the other balance*.cfg too.
+
+set cvar_check_balance 3ff761c8f23b7181d7038c4d05b527aa
+
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun ""
+set g_weaponreplace_uzi ""
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook ""
+set g_weaponreplace_hlac ""
+set g_weaponreplace_campingrifle ""
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball ""
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 45
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 250
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_fuel 0
+set g_balance_nixnex_roundtime 25
+set g_balance_nixnex_incrtime 1.6
+set g_balance_nixnex_ammo_shells 15
+set g_balance_nixnex_ammo_nails 45
+set g_balance_nixnex_ammo_rockets 15
+set g_balance_nixnex_ammo_cells 15
+set g_balance_nixnex_ammo_fuel 0
+set g_balance_nixnex_ammoincr_shells 2
+set g_balance_nixnex_ammoincr_nails 6
+set g_balance_nixnex_ammoincr_rockets 2
+set g_balance_nixnex_ammoincr_cells 2
+set g_balance_nixnex_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 30
+set g_pickup_shells_max 120
+set g_pickup_nails 80
+set g_pickup_nails_max 400
+set g_pickup_rockets 30
+set g_pickup_rockets_max 120
+set g_pickup_cells 50
+set g_pickup_cells_max 200
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 10
+set g_pickup_armorsmall_max 100
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 100
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 100
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 100
+set g_pickup_healthsmall 10
+set g_pickup_healthsmall_max 200
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 200
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 200
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0
+set g_balance_health_regenlinear 5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 5
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 1
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 0
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 1
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.6
+set g_balance_weaponswitchdelay 0.15
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.3
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 1400
+set g_balance_falldamage_factor 0.15
+set g_balance_falldamage_maxdamage 25
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle -90
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 9
+set g_balance_shotgun_primary_damage 5
+set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_spread 0.15
+set g_balance_shotgun_primary_refire 0.4
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_bullets 9
+set g_balance_shotgun_secondary_damage 5
+set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_spread 0.15
+set g_balance_shotgun_secondary_refire 1.2
+set g_balance_shotgun_secondary_animtime 0.1
+set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first_damage 25
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 5
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.05
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 25
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 130
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 50
+set g_balance_grenadelauncher_secondary_edgedamage 25
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 130
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+// }}}
+// {{{ electro
+set g_balance_electro_primary_damage 60
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.8
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 20
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -30
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.8
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary_damage 20
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -30
+set g_balance_crylink_secondary_radius 80
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 1
+set g_balance_crylink_secondary_refire 0.9
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 5
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_secondary_line_fadetime 0.25
+// }}}
+// {{{ nex
+set g_balance_nex_damage 70
+set g_balance_nex_force 0
+set g_balance_nex_refire 1
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 30
+set g_balance_hagar_primary_edgedamage 0
+set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.05
+set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 30
+set g_balance_hagar_secondary_edgedamage 0
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 70
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_edgedamage 0
+set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_radius 100
+set g_balance_rocketlauncher_speed 2200
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 2200
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 360 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.25 // takes a while to full guide rate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 50
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 20000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_animtime 0.05
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 5
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.25
+set g_balance_tuba_animtime 0.25
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_damage 25
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 200
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 5
+set g_balance_fireball_primary_animtime 0.3
+set g_balance_fireball_primary_damage 50
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_damagetime 5
+set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 128
+set g_balance_fireball_primary_lifetime 7
+set g_balance_fireball_primary_refire 1
+set g_balance_fireball_primary_speed 700
+set g_balance_fireball_primary_speed_up 100
+set g_balance_fireball_secondary_ammo 15
+set g_balance_fireball_secondary_animtime 0.15
+set g_balance_fireball_secondary_bfgdamage 100
+set g_balance_fireball_secondary_bfgforce 500
+set g_balance_fireball_secondary_bfgradius 750
+set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_edgedamage 0
+set g_balance_fireball_secondary_force 700
+set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 256
+set g_balance_fireball_secondary_lifetime 15
+set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 650
+// }}}
Property changes on: trunk/data/balance.cfg
___________________________________________________________________
Name: svn:mergeinfo
+
Name: svn:eol-style
+ native
Copied: trunk/data/balance25.cfg (from rev 7873, trunk/data/weapons25.cfg)
===================================================================
--- trunk/data/balance25.cfg (rev 0)
+++ trunk/data/balance25.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -0,0 +1,548 @@
+// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
+// update this checksum!
+//
+// And... don't forget to edit the other balance*.cfg too.
+
+set cvar_check_balance 3ff761c8f23b7181d7038c4d05b527aa
+
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun ""
+set g_weaponreplace_uzi ""
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook ""
+set g_weaponreplace_hlac ""
+set g_weaponreplace_campingrifle ""
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball ""
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_balance_health_start 150
+set g_balance_armor_start 0
+set g_start_ammo_shells 40
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 250
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_fuel 0
+set g_balance_nixnex_roundtime 25
+set g_balance_nixnex_incrtime 1.6
+set g_balance_nixnex_ammo_shells 15
+set g_balance_nixnex_ammo_nails 45
+set g_balance_nixnex_ammo_rockets 15
+set g_balance_nixnex_ammo_cells 15
+set g_balance_nixnex_ammo_fuel 0
+set g_balance_nixnex_ammoincr_shells 2
+set g_balance_nixnex_ammoincr_nails 6
+set g_balance_nixnex_ammoincr_rockets 2
+set g_balance_nixnex_ammoincr_cells 2
+set g_balance_nixnex_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 15
+set g_pickup_shells_max 999
+set g_pickup_nails 80
+set g_pickup_nails_max 999
+set g_pickup_rockets 15
+set g_pickup_rockets_max 999
+set g_pickup_cells 25
+set g_pickup_cells_max 999
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 999
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 999
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 999
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 999
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 999
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 999
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.1
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.1
+set g_balance_health_rotlinear 0
+set g_balance_pause_health_rot 5
+set g_balance_pause_health_rot_spawn 10
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 0
+set g_balance_pause_armor_rot 5
+set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.6
+set g_balance_weaponswitchdelay 0.15
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 1
+set g_throughfloor_force 1
+set g_projectiles_newton_style 2
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 1400
+set g_balance_falldamage_factor 0.15
+set g_balance_falldamage_maxdamage 25
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 35
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle 0
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 6
+set g_balance_shotgun_primary_damage 12
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.07
+set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_bullets 6
+set g_balance_shotgun_secondary_damage 12
+set g_balance_shotgun_secondary_force 60
+set g_balance_shotgun_secondary_spread 0.1
+set g_balance_shotgun_secondary_refire 1.35
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first_damage 35
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 20
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_damage 70
+set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 70
+set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+// }}}
+// {{{ electro
+set g_balance_electro_primary_damage 65
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary_damage 18
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -55
+set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 7
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_damage 110
+set g_balance_nex_force 600
+set g_balance_nex_refire 1.5
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 37
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 37
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 105
+set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_radius 150
+set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 850
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_damageforcescale 4
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 8
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 100
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_secondary_damage 35
+set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.12
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.25
+set g_balance_tuba_animtime 0.25
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_damage 25
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 200
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 5
+set g_balance_fireball_primary_animtime 0.3
+set g_balance_fireball_primary_damage 100
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_damagetime 5
+set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 128
+set g_balance_fireball_primary_lifetime 7
+set g_balance_fireball_primary_refire 1.5
+set g_balance_fireball_primary_speed 700
+set g_balance_fireball_primary_speed_up 100
+set g_balance_fireball_secondary_ammo 15
+set g_balance_fireball_secondary_animtime 0.15
+set g_balance_fireball_secondary_bfgdamage 200
+set g_balance_fireball_secondary_bfgforce 0
+set g_balance_fireball_secondary_bfgradius 1500
+set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_edgedamage 0
+set g_balance_fireball_secondary_force 700
+set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 80
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 256
+set g_balance_fireball_secondary_lifetime 15
+set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 650
+// }}}
Property changes on: trunk/data/balance25.cfg
___________________________________________________________________
Name: svn:mergeinfo
+
Copied: trunk/data/balanceHavoc.cfg (from rev 7887, trunk/data/weaponsHavoc.cfg)
===================================================================
--- trunk/data/balanceHavoc.cfg (rev 0)
+++ trunk/data/balanceHavoc.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -0,0 +1,548 @@
+// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
+// update this checksum!
+//
+// And... don't forget to edit the other balance*.cfg too.
+
+set cvar_check_balance 3ff761c8f23b7181d7038c4d05b527aa
+
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun ""
+set g_weaponreplace_uzi ""
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook ""
+set g_weaponreplace_hlac ""
+set g_weaponreplace_campingrifle ""
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball ""
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 45
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 250
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_fuel 0
+set g_balance_nixnex_roundtime 25
+set g_balance_nixnex_incrtime 1.6
+set g_balance_nixnex_ammo_shells 15
+set g_balance_nixnex_ammo_nails 45
+set g_balance_nixnex_ammo_rockets 15
+set g_balance_nixnex_ammo_cells 15
+set g_balance_nixnex_ammo_fuel 0
+set g_balance_nixnex_ammoincr_shells 2
+set g_balance_nixnex_ammoincr_nails 6
+set g_balance_nixnex_ammoincr_rockets 2
+set g_balance_nixnex_ammoincr_cells 2
+set g_balance_nixnex_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 30
+set g_pickup_shells_max 120
+set g_pickup_nails 80
+set g_pickup_nails_max 400
+set g_pickup_rockets 30
+set g_pickup_rockets_max 120
+set g_pickup_cells 50
+set g_pickup_cells_max 200
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 10
+set g_pickup_armorsmall_max 200
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 10
+set g_pickup_healthsmall_max 200
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 200
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 200
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0
+set g_balance_health_regenlinear 5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 3
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 1
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 3
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 1
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.6
+set g_balance_weaponswitchdelay 0
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0
+set g_throughfloor_force 0
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 1400
+set g_balance_falldamage_factor 0.15
+set g_balance_falldamage_maxdamage 25
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle -90
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 18
+set g_balance_shotgun_primary_damage 6
+set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_spread 0.09
+set g_balance_shotgun_primary_refire 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 3
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_bullets 6
+set g_balance_shotgun_secondary_damage 6
+set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_spread 0.09
+set g_balance_shotgun_secondary_refire 1
+set g_balance_shotgun_secondary_animtime 0.1
+set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first_damage 35
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 8
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.05
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 30
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.5
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 50
+set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_refire 0.5
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+// }}}
+// {{{ electro
+set g_balance_electro_primary_damage 90
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 200
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.8
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 20
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force 0
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.8
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary_damage 20
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force 0
+set g_balance_crylink_secondary_radius 80
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 1
+set g_balance_crylink_secondary_refire 0.8
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 5
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_damage 80
+set g_balance_nex_force 0
+set g_balance_nex_refire 0.7
+set g_balance_nex_animtime 0.3
+set g_balance_nex_ammo 5
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 40
+set g_balance_hagar_primary_edgedamage 0
+set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_radius 90
+set g_balance_hagar_primary_spread 0.1
+set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 0
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 90
+set g_balance_hagar_secondary_spread 0.1
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_lifetime 30
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_edgedamage 0
+set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 2200
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 2200
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 360 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.25 // takes a while to full guide rate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 24
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 50
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 20000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_animtime 0.05
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 5
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 15
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 5
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.25
+set g_balance_tuba_animtime 0.25
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_damage 25
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 200
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 5
+set g_balance_fireball_primary_animtime 0.3
+set g_balance_fireball_primary_damage 60
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_damagetime 5
+set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 50
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 128
+set g_balance_fireball_primary_lifetime 7
+set g_balance_fireball_primary_refire 1
+set g_balance_fireball_primary_speed 700
+set g_balance_fireball_primary_speed_up 100
+set g_balance_fireball_secondary_ammo 15
+set g_balance_fireball_secondary_animtime 0.15
+set g_balance_fireball_secondary_bfgdamage 250
+set g_balance_fireball_secondary_bfgforce 0
+set g_balance_fireball_secondary_bfgradius 1500
+set g_balance_fireball_secondary_damage 100
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_edgedamage 0
+set g_balance_fireball_secondary_force 700
+set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 256
+set g_balance_fireball_secondary_lifetime 15
+set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_refire 3
+set g_balance_fireball_secondary_speed 600
+// }}}
Property changes on: trunk/data/balanceHavoc.cfg
___________________________________________________________________
Name: svn:mergeinfo
+
Name: svn:eol-style
+ native
Modified: trunk/data/default25.cfg
===================================================================
--- trunk/data/default25.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/default25.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,19 +1,5 @@
cl_netfps 20
sys_ticrate 0.05
sv_gameplayfix_delayprojectiles 1
-g_spawnshieldtime 0
-g_balance_armor_rot 0.1
-set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 0
-g_balance_health_regen 0.1
-g_balance_health_regenlinear 0
-g_balance_health_start 150
-g_balance_pause_armor_rot 5
-g_balance_pause_health_rot 5
-g_balance_pause_armor_rot_spawn 10
-g_balance_pause_health_rot_spawn 10
-g_jetpack_maxspeed_side 1500
-g_throughfloor_damage 1
-g_throughfloor_force 1
exec physics25.cfg
-exec weapons25.cfg
+exec balance25.cfg
Added: trunk/data/default26.cfg
===================================================================
--- trunk/data/default26.cfg (rev 0)
+++ trunk/data/default26.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -0,0 +1,5 @@
+cl_netfps 60
+sys_ticrate 0.0166667
+sv_gameplayfix_delayprojectiles 0
+exec physics26.cfg
+exec balance.cfg
Modified: trunk/data/defaultHavoc.cfg
===================================================================
--- trunk/data/defaultHavoc.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/defaultHavoc.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -24,15 +24,9 @@
gl_polyblend 0.2
hostname "Nexuiz Havoc $g_nexuizversion Server"
set g_norecoil 1
-set g_throughfloor_damage 0
-set g_throughfloor_force 0
-set g_balance_health_rotlinear 3
-set g_balance_armor_rotlinear 3
-set g_balance_weaponswitchdelay 0
seta r_ambient 20
-set g_projectiles_newton_style 0
seta menu_skin "simplygray"
set menu_slist_modfilter "havoc"
exec physicsHavoc.cfg
-exec weaponsHavoc.cfg
+exec balanceHavoc.cfg
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/defaultNexuiz.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -26,7 +26,7 @@
seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
// default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
-set cvar_check_default 555b377d0ab22c70606023c3ff4c3beb
+set cvar_check_default a806b2ec1a306ab62c20ebb3dd3fb5d2
// Nexuiz version (formatted for machines)
// used to determine if a client version is compatible
@@ -282,13 +282,6 @@
set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
-set g_warmup_start_health 250 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
@@ -467,8 +460,6 @@
set g_fullbrightitems 0 "brightens up items"
set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
-set g_throughfloor_damage 0.3
-set g_throughfloor_force 0.7
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
@@ -488,8 +479,6 @@
alias clearmap "disconnect"
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
-set g_balance_grapplehook_health 130
-exec newhook.cfg
set leadlimit 0
@@ -661,13 +650,6 @@
// last man standing
set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
set g_lms_lives_override -1
-set g_lms_start_health 250
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_fuel 0
set g_lms_regenerate 0
set g_lms_campcheck_interval 10
set g_lms_campcheck_message "^1Don't camp!"
@@ -762,51 +744,10 @@
set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
// server game balance settings
-set g_balance_armor_regen 0
-set g_balance_armor_rot 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rotlinear 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_start 0
-set g_balance_armor_blockpercent 0.6
-set g_balance_health_regen 0
-set g_balance_health_rot 0
-set g_balance_health_regenlinear 5
-set g_balance_health_rotlinear 5
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_health_start 100
-set g_balance_selfdamagepercent 0.6
-set g_balance_weaponswitchdelay 0.15
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
// powerup balance settings
-set g_balance_powerup_invincible_takedamage 0.2
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-
// weapon balance settings follow
-exec weapons.cfg
+exec balance.cfg
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1400
-set g_balance_falldamage_factor 0.15
-set g_balance_falldamage_maxdamage 25
-
-set g_balance_pause_armor_rot 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_regen 5
-set g_balance_pause_armor_rot_spawn 1
-set g_balance_pause_health_rot_spawn 1
-set g_balance_pause_health_regen_spawn 0
-
set g_bloodloss 0 "amount of health below which blood loss occurs"
set g_footsteps 0 "serverside footstep sounds"
@@ -1059,21 +1000,6 @@
// and in regular intervals, this weapon is cycled
set g_nixnex 0 "No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex"
-// TODO these need balancing:
-set g_balance_nixnex_roundtime 25
-set g_balance_nixnex_incrtime 1.6
-// initial ammo
-set g_balance_nixnex_ammo_shells 15
-set g_balance_nixnex_ammo_nails 45
-set g_balance_nixnex_ammo_rockets 15
-set g_balance_nixnex_ammo_cells 15
-set g_balance_nixnex_ammo_fuel 0
-// ammo increment per second
-set g_balance_nixnex_ammoincr_shells 2
-set g_balance_nixnex_ammoincr_nails 6
-set g_balance_nixnex_ammoincr_rockets 2
-set g_balance_nixnex_ammoincr_cells 2
-set g_balance_nixnex_ammoincr_fuel 2
// score log
set sv_logscores_console 0 "print scores to server console"
@@ -1129,14 +1055,6 @@
set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-
seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
seta g_maplist_votable_keeptwotime 15
seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
@@ -1605,25 +1523,7 @@
seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_regenlinear 0
-set g_balance_fuel_rotlinear 0
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1243,7 +1243,7 @@
//dprint("impossible shot, adjusting\n");
}
- outspeed = bound(mspeed * 0.7, outspeed, mspeed * 5.0);
+ outspeed = bound(mspeed * cvar("g_projectiles_newton_style_2_minfactor"), outspeed, mspeed * cvar("g_projectiles_newton_style_2_maxfactor"));
outvelocity = mdirection * outspeed;
}
else if(nstyle == 3)
Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/qcsrc/server/constants.qh 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,5 +1,5 @@
-string CVAR_CHECK_DEFAULT = "555b377d0ab22c70606023c3ff4c3beb";
-string CVAR_CHECK_WEAPONS = "5278169134188aeb084c58d3ed3ed289";
+string CVAR_CHECK_DEFAULT = "a806b2ec1a306ab62c20ebb3dd3fb5d2";
+string CVAR_CHECK_BALANCE = "3ff761c8f23b7181d7038c4d05b527aa";
float FALSE = 0;
float TRUE = 1;
Modified: trunk/data/qcsrc/server/g_world.qc
===================================================================
--- trunk/data/qcsrc/server/g_world.qc 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/qcsrc/server/g_world.qc 2009-09-24 05:49:56 UTC (rev 7889)
@@ -398,8 +398,8 @@
if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
- if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
- error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
+ if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
+ error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
}
compressShortVector_init();
Modified: trunk/data/update-cvarcount.sh
===================================================================
--- trunk/data/update-cvarcount.sh 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/update-cvarcount.sh 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,27 +1,27 @@
#!/bin/sh
countd=`awk '/^seta? g_/ { print $2; }' defaultNexuiz.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
-countw=`awk '/^seta? g_/ { print $2; }' weapons.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
-counth=`awk '/^seta? g_/ { print $2; }' weaponsHavoc.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
-countl=`awk '/^seta? g_/ { print $2; }' weapons25.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
+countw=`awk '/^seta? g_/ { print $2; }' balance.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
+counth=`awk '/^seta? g_/ { print $2; }' balanceHavoc.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
+countl=`awk '/^seta? g_/ { print $2; }' balance25.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
if [ "$countw" != "$counth" ]; then
- echo "Mismatch between weapons.cfg and weaponsHavoc.cfg. Aborting."
+ echo "Mismatch between balance.cfg and balanceHavoc.cfg. Aborting."
exit 1
fi
if [ "$countw" != "$countl" ]; then
- echo "Mismatch between weapons.cfg and weaponsHavoc.cfg. Aborting."
+ echo "Mismatch between balance.cfg and balanceHavoc.cfg. Aborting."
exit 1
fi
sed -i -e "s/^set cvar_check_default .*/set cvar_check_default $countd/" defaultNexuiz.cfg
-sed -i -e "s/^set cvar_check_weapons .*/set cvar_check_weapons $countw/" weapons.cfg
-sed -i -e "s/^set cvar_check_weapons .*/set cvar_check_weapons $countw/" weaponsHavoc.cfg
-sed -i -e "s/^set cvar_check_weapons .*/set cvar_check_weapons $countw/" weapons25.cfg
+sed -i -e "s/^set cvar_check_balance .*/set cvar_check_balance $countw/" balance.cfg
+sed -i -e "s/^set cvar_check_balance .*/set cvar_check_balance $countw/" balanceHavoc.cfg
+sed -i -e "s/^set cvar_check_balance .*/set cvar_check_balance $countw/" balance25.cfg
sed -e "
s/^string CVAR_CHECK_DEFAULT = .*/string CVAR_CHECK_DEFAULT = \"$countd\";/;
- s/^string CVAR_CHECK_WEAPONS = .*/string CVAR_CHECK_WEAPONS = \"$countw\";/;
+ s/^string CVAR_CHECK_BALANCE = .*/string CVAR_CHECK_BALANCE = \"$countw\";/;
" qcsrc/server/constants.qh > qcsrc/server/constants.qh.new
if ! diff qcsrc/server/constants.qh qcsrc/server/constants.qh.new; then
Deleted: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/weapons.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,411 +0,0 @@
-// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
-// update this checksum!
-//
-// And... don't forget to edit weaponsHavoc.cfg too.
-
-set cvar_check_weapons 5278169134188aeb084c58d3ed3ed289
-
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_campingrifle ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball ""
-
-
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_ammo_shells 45
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_pickup_shells 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 50
-set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 100
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 100
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 100
-set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 200
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle -90
-
-set g_balance_shotgun_primary_bullets 9
-set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 0
-set g_balance_shotgun_primary_spread 0.15
-set g_balance_shotgun_primary_refire 0.4
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary_bullets 9
-set g_balance_shotgun_secondary_damage 5
-set g_balance_shotgun_secondary_force 0
-set g_balance_shotgun_secondary_spread 0.15
-set g_balance_shotgun_secondary_refire 1.2
-set g_balance_shotgun_secondary_animtime 0.1
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-
-set g_balance_uzi_first_damage 25
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 5
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.05
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 25
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 130
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 50
-set g_balance_grenadelauncher_secondary_edgedamage 25
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 130
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-
-set g_balance_electro_primary_damage 60
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.8
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 4
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_speed 2000
-
-set g_balance_crylink_primary_damage 20
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -30
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.8
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary_damage 20
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -30
-set g_balance_crylink_secondary_radius 80
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.9
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 5
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_secondary_line_fadetime 0.25
-
-set g_balance_nex_damage 70
-set g_balance_nex_force 0
-set g_balance_nex_refire 1
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 0
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
-set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 30
-set g_balance_hagar_secondary_edgedamage 0
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 100
-set g_balance_rocketlauncher_edgedamage 0
-set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 100
-set g_balance_rocketlauncher_speed 2200
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 2200
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 360 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.25 // takes a while to full guide rate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-
-// HLAC
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 50
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 20000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.15
-set g_balance_hlac_primary_animtime 0.05
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary_spread 0.06
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 11
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
-
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-
-set g_balance_tuba_refire 0.25
-set g_balance_tuba_animtime 0.25
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_damage 25
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 200
-
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 50
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 650
Deleted: trunk/data/weapons25.cfg
===================================================================
--- trunk/data/weapons25.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/weapons25.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,411 +0,0 @@
-// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
-// update this checksum!
-//
-// And... don't forget to edit weaponsHavoc.cfg too.
-
-set cvar_check_weapons 5278169134188aeb084c58d3ed3ed289
-
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_campingrifle ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball ""
-
-
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_ammo_shells 40
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_pickup_shells 15
-set g_pickup_shells_max 999
-set g_pickup_nails 80
-set g_pickup_nails_max 999
-set g_pickup_rockets 15
-set g_pickup_rockets_max 999
-set g_pickup_cells 25
-set g_pickup_cells_max 999
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 999
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 999
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 999
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 999
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 999
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 999
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle 0
-
-set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 60
-set g_balance_shotgun_primary_spread 0.07
-set g_balance_shotgun_primary_refire 0.5
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 12
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.1
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-
-set g_balance_uzi_first_damage 35
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 20
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_grenadelauncher_primary_damage 70
-set g_balance_grenadelauncher_primary_edgedamage 38
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 70
-set g_balance_grenadelauncher_secondary_edgedamage 38
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-
-set g_balance_electro_primary_damage 65
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_speed 2000
-
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary_damage 18
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-
-set g_balance_nex_damage 110
-set g_balance_nex_force 600
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 37
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_radius 65
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 37
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 105
-set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 150
-set g_balance_rocketlauncher_speed 850
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-
-// HLAC
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_campingrifle_magazinecapacity 8
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0
-set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 100
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0
-set g_balance_campingrifle_secondary_damage 35
-set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.12
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0
-
-set g_balance_tuba_refire 0.25
-set g_balance_tuba_animtime 0.25
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_damage 25
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 200
-
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 100
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1.5
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 200
-set g_balance_fireball_secondary_bfgforce 0
-set g_balance_fireball_secondary_bfgradius 1500
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 80
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 5
-set g_balance_fireball_secondary_speed 600
Deleted: trunk/data/weaponsHavoc.cfg
===================================================================
--- trunk/data/weaponsHavoc.cfg 2009-09-23 21:34:22 UTC (rev 7888)
+++ trunk/data/weaponsHavoc.cfg 2009-09-24 05:49:56 UTC (rev 7889)
@@ -1,406 +0,0 @@
-set cvar_check_weapons 5278169134188aeb084c58d3ed3ed289
-
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_campingrifle ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball ""
-
-
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_ammo_shells 45
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_pickup_shells 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 50
-set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 200
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 200
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle -90
-
-set g_balance_shotgun_primary_bullets 18
-set g_balance_shotgun_primary_damage 6
-set g_balance_shotgun_primary_force 0
-set g_balance_shotgun_primary_spread 0.09
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 3
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 6
-set g_balance_shotgun_secondary_force 0
-set g_balance_shotgun_secondary_spread 0.09
-set g_balance_shotgun_secondary_refire 1
-set g_balance_shotgun_secondary_animtime 0.1
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-
-set g_balance_uzi_first_damage 35
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 8
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.05
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 30
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.5
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 50
-set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.5
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-
-set g_balance_electro_primary_damage 90
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 200
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.8
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 4
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_speed 2000
-
-set g_balance_crylink_primary_damage 20
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force 0
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.8
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary_damage 20
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 0
-set g_balance_crylink_secondary_radius 80
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.8
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 5
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-
-set g_balance_nex_damage 80
-set g_balance_nex_force 0
-set g_balance_nex_refire 0.7
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-
-set g_balance_hagar_primary_damage 40
-set g_balance_hagar_primary_edgedamage 0
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 90
-set g_balance_hagar_primary_spread 0.1
-set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 40
-set g_balance_hagar_secondary_edgedamage 0
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 90
-set g_balance_hagar_secondary_spread 0.1
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime 30
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-
-set g_balance_rocketlauncher_damage 100
-set g_balance_rocketlauncher_edgedamage 0
-set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 2200
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 2200
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 360 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.25 // takes a while to full guide rate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-
-// HLAC
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 24
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 50
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 20000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.15
-set g_balance_hlac_primary_animtime 0.05
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary_spread 0.06
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 15
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
-
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 15
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 5
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-
-set g_balance_tuba_refire 0.25
-set g_balance_tuba_animtime 0.25
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_damage 25
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 200
-
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 60
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 50
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 250
-set g_balance_fireball_secondary_bfgforce 0
-set g_balance_fireball_secondary_bfgradius 1500
-set g_balance_fireball_secondary_damage 100
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 3
-set g_balance_fireball_secondary_speed 600
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