[nexuiz-commits] r7884 - in branches/nexuiz-2.0: . data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Sep 23 06:31:40 EDT 2009
Author: div0
Date: 2009-09-23 06:31:40 -0400 (Wed, 23 Sep 2009)
New Revision: 7884
Modified:
branches/nexuiz-2.0/.patchsets
branches/nexuiz-2.0/data/qcsrc/server/w_common.qc
Log:
r7871 | div0 | 2009-09-23 02:44:35 -0400 (Wed, 23 Sep 2009) | 2 lines
turn off nex whoosh for spectators who spectate the shooter
Modified: branches/nexuiz-2.0/.patchsets
===================================================================
--- branches/nexuiz-2.0/.patchsets 2009-09-23 10:30:07 UTC (rev 7883)
+++ branches/nexuiz-2.0/.patchsets 2009-09-23 10:31:40 UTC (rev 7884)
@@ -1,2 +1,2 @@
master = svn://svn.icculus.org/nexuiz/trunk
-revisions_applied = 1-7563,7565-7586,7589-7589,7592-7592,7595-7595,7597-7597,7599-7602,7605-7610,7612-7615,7619-7620,7623-7623,7626-7628,7630-7630,7644-7651,7656-7656,7658-7660,7663-7665,7670-7670,7672-7676,7678-7680,7686-7687,7689-7698,7701-7701,7703-7714,7717-7723,7731-7731,7735-7741,7744-7745,7752-7754,7756-7758,7761-7764,7771-7773,7775-7775,7778-7778,7781-7788,7795-7816,7818-7834,7836-7838,7840-7849,7851-7864
+revisions_applied = 1-7563,7565-7586,7589-7589,7592-7592,7595-7595,7597-7597,7599-7602,7605-7610,7612-7615,7619-7620,7623-7623,7626-7628,7630-7630,7644-7651,7656-7656,7658-7660,7663-7665,7670-7670,7672-7676,7678-7680,7686-7687,7689-7698,7701-7701,7703-7714,7717-7723,7731-7731,7735-7741,7744-7745,7752-7754,7756-7758,7761-7764,7771-7773,7775-7775,7778-7778,7781-7788,7795-7816,7818-7834,7836-7838,7840-7849,7851-7864,7871-7871
Modified: branches/nexuiz-2.0/data/qcsrc/server/w_common.qc
===================================================================
--- branches/nexuiz-2.0/data/qcsrc/server/w_common.qc 2009-09-23 10:30:07 UTC (rev 7883)
+++ branches/nexuiz-2.0/data/qcsrc/server/w_common.qc 2009-09-23 10:31:40 UTC (rev 7884)
@@ -99,7 +99,7 @@
// Find all non-hit players the beam passed close by
if(deathtype == WEP_MINSTANEX || deathtype == WEP_NEX)
{
- FOR_EACH_REALCLIENT(msg_entity) if(msg_entity != self) if(!msg_entity.railgunhit) // we use realclient, so spectators can hear the whoosh too
+ FOR_EACH_REALCLIENT(msg_entity) if(msg_entity != self) if(!msg_entity.railgunhit) if not(msg_entity.classname == "spectator" && msg_entity.enemy == self) // we use realclient, so spectators can hear the whoosh too
{
// nearest point on the beam
beampos = start + dir * bound(0, (msg_entity.origin - start) * dir, length);
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