[nexuiz-commits] r7864 - in trunk/data: . qcsrc/server

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Tue Sep 22 11:18:10 EDT 2009


Author: div0
Date: 2009-09-22 11:18:10 -0400 (Tue, 22 Sep 2009)
New Revision: 7864

Modified:
   trunk/data/defaultNexuiz.cfg
   trunk/data/qcsrc/server/constants.qh
   trunk/data/qcsrc/server/miscfunctions.qc
   trunk/data/qcsrc/server/t_items.qc
Log:
new cvar: g_ghost_items (1 by default, can be set to 0 to disable ghost items)


Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-09-22 12:21:00 UTC (rev 7863)
+++ trunk/data/defaultNexuiz.cfg	2009-09-22 15:18:10 UTC (rev 7864)
@@ -26,7 +26,7 @@
 seta g_configversion 0	"Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1  Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
 
 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
-set cvar_check_default 23bb243e7dbb87bbdfac5c6d68afd196
+set cvar_check_default 28459139144883d7da0c4033615e0b20
 
 // Nexuiz version (formatted for machines)
 // used to determine if a client version is compatible
@@ -1725,3 +1725,5 @@
 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
+
+set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"

Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh	2009-09-22 12:21:00 UTC (rev 7863)
+++ trunk/data/qcsrc/server/constants.qh	2009-09-22 15:18:10 UTC (rev 7864)
@@ -1,5 +1,5 @@
-string CVAR_CHECK_DEFAULT = "23bb243e7dbb87bbdfac5c6d68afd196";
-string CVAR_CHECK_WEAPONS = "c55b862a83b1579ec2996cb2f92b819d";
+string CVAR_CHECK_DEFAULT = "28459139144883d7da0c4033615e0b20";
+string CVAR_CHECK_WEAPONS = "bc8154746bdc33b6ff517c0e19fa91e0";
 
 float	FALSE					= 0;
 float	TRUE					= 1;

Modified: trunk/data/qcsrc/server/miscfunctions.qc
===================================================================
--- trunk/data/qcsrc/server/miscfunctions.qc	2009-09-22 12:21:00 UTC (rev 7863)
+++ trunk/data/qcsrc/server/miscfunctions.qc	2009-09-22 15:18:10 UTC (rev 7864)
@@ -750,6 +750,7 @@
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
+float g_ghost_items;
 
 entity get_weaponinfo(float w);
 
@@ -1157,6 +1158,9 @@
     g_weapon_stay = cvar("g_weapon_stay");
     if (!g_weapon_stay && (cvar("deathmatch") == 2))
         g_weapon_stay = 1;
+	g_ghost_items = cvar("g_ghost_items");
+	if(g_ghost_items >= 1)
+		g_ghost_items = 0.13; // default alpha value
 
     if not(inWarmupStage)
         game_starttime                 = cvar("g_start_delay");

Modified: trunk/data/qcsrc/server/t_items.qc
===================================================================
--- trunk/data/qcsrc/server/t_items.qc	2009-09-22 12:21:00 UTC (rev 7863)
+++ trunk/data/qcsrc/server/t_items.qc	2009-09-22 15:18:10 UTC (rev 7864)
@@ -46,10 +46,20 @@
 	if(self.spawnshieldtime)
 		return TRUE;
 	if(self.weapons != (self.weapons & other.weapons))
-		self.alpha = 0.5;
+	{
+		self.alpha = 0.5 + 0.5 * g_ghost_items; // halfway more alpha
+		return TRUE;
+	}
 	else
-		self.alpha = 0.13;
-	return TRUE;
+	{
+		if(g_ghost_items)
+		{
+			self.alpha = g_ghost_items;
+			return TRUE;
+		}
+		else
+			return FALSE;
+	}
 }
 
 void Item_Show (entity e, float mode)
@@ -84,23 +94,34 @@
 		e.solid = SOLID_TRIGGER; // can STILL be picked up!
 		e.effects |= EF_STARDUST;
 		//e.colormod = '0.2 1 0.2';
-		e.alpha = 0.5;
+		//e.alpha = 0.5; // will be overridden by CEFC though...
 		e.customizeentityforclient = Item_Customize;
 
 		e.spawnshieldtime = 0; // field indicates whether picking it up may give you anything other than the weapon
 	}
-	else
+	else if(g_ghost_items)
 	{
 		// make the item translucent green and not touchable
 		e.model = e.mdl;
 		e.solid = SOLID_NOT;
 		//e.colormod = '0.2 1 0.2';
-		e.alpha = 0.13;
+		e.alpha = g_ghost_items;
 		e.customizeentityforclient = func_null;
 
 		e.spawnshieldtime = 1;
 	}
+	else
+	{
+		// hide the item completely
+		e.model = string_null;
+		e.solid = SOLID_NOT;
+		//e.colormod = '0 0 0';
+		e.alpha = 0;
+		e.customizeentityforclient = func_null;
 
+		e.spawnshieldtime = 1;
+	}
+
 	if (e.strength_finished || e.invincible_finished)
 		e.effects |= EF_ADDITIVE | EF_FULLBRIGHT;
 	if (cvar("g_fullbrightitems"))



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