[nexuiz-commits] r7775 - in trunk/data: . qcsrc/menu/nexuiz qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Sep 13 15:01:53 EDT 2009
Author: fruitiex
Date: 2009-09-13 15:01:51 -0400 (Sun, 13 Sep 2009)
New Revision: 7775
Modified:
trunk/data/defaultNexuiz.cfg
trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_radar.c
trunk/data/qcsrc/server/constants.qh
trunk/data/tooltips.db
trunk/data/weapons.cfg
trunk/data/weapons25.cfg
trunk/data/weaponsHavoc.cfg
Log:
g_waypoinstprite_alpha cvar
Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/defaultNexuiz.cfg 2009-09-13 19:01:51 UTC (rev 7775)
@@ -26,7 +26,7 @@
seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
// default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
-set cvar_check_default 2ea0e137167573daca65d7dcdd551c32
+set cvar_check_default ce0cb3a86b732067e5fb7347c0e0fb74
// Nexuiz version (formatted for machines)
// used to determine if a client version is compatible
@@ -1173,6 +1173,7 @@
set g_waypointsprite_limitedrange 5120
set g_waypointsprite_stuffbinds 0
seta g_waypointsprite_scale 1
+seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
alias "g_waypointsprite_personal" "impulse 30"
alias "g_waypointsprite_personal_p" "impulse 31"
alias "g_waypointsprite_personal_d" "impulse 32"
Modified: trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_radar.c
===================================================================
--- trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_radar.c 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/qcsrc/menu/nexuiz/dialog_multiplayer_playersetup_radar.c 2009-09-13 19:01:51 UTC (rev 7775)
@@ -93,6 +93,11 @@
me.TD(me, 1, 3, e = makeNexuizSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint alpha:"));
+ me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Show names:"));
me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_shownames"));
Modified: trunk/data/qcsrc/server/constants.qh
===================================================================
--- trunk/data/qcsrc/server/constants.qh 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/qcsrc/server/constants.qh 2009-09-13 19:01:51 UTC (rev 7775)
@@ -1,5 +1,5 @@
-string CVAR_CHECK_DEFAULT = "2ea0e137167573daca65d7dcdd551c32";
-string CVAR_CHECK_WEAPONS = "a9a1a05cc77ef9ae1bb57e431d22eb47";
+string CVAR_CHECK_DEFAULT = "ce0cb3a86b732067e5fb7347c0e0fb74";
+string CVAR_CHECK_WEAPONS = "c55b862a83b1579ec2996cb2f92b819d";
float FALSE = 0;
float TRUE = 1;
Modified: trunk/data/tooltips.db
===================================================================
--- trunk/data/tooltips.db 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/tooltips.db 2009-09-13 19:01:51 UTC (rev 7775)
@@ -213,6 +213,7 @@
\sbar_color_bg_team\Team color saturation of the HUD background
\cl_hidewaypoints\Show various gametype specific waypoints
\g_waypointsprite_scale\Scale multiplier of the waypoints
+\g_waypointsprite_alpha\Control transparency of the waypoints
\cl_shownames\Show the name of the player you are aiming at
\crosshair_hittest\None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy
Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/weapons.cfg 2009-09-13 19:01:51 UTC (rev 7775)
@@ -3,7 +3,7 @@
//
// And... don't forget to edit weaponsHavoc.cfg too.
-set cvar_check_weapons a9a1a05cc77ef9ae1bb57e431d22eb47
+set cvar_check_weapons c55b862a83b1579ec2996cb2f92b819d
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
Modified: trunk/data/weapons25.cfg
===================================================================
--- trunk/data/weapons25.cfg 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/weapons25.cfg 2009-09-13 19:01:51 UTC (rev 7775)
@@ -3,7 +3,7 @@
//
// And... don't forget to edit weaponsHavoc.cfg too.
-set cvar_check_weapons a9a1a05cc77ef9ae1bb57e431d22eb47
+set cvar_check_weapons c55b862a83b1579ec2996cb2f92b819d
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
Modified: trunk/data/weaponsHavoc.cfg
===================================================================
--- trunk/data/weaponsHavoc.cfg 2009-09-13 08:51:50 UTC (rev 7774)
+++ trunk/data/weaponsHavoc.cfg 2009-09-13 19:01:51 UTC (rev 7775)
@@ -1,4 +1,4 @@
-set cvar_check_weapons a9a1a05cc77ef9ae1bb57e431d22eb47
+set cvar_check_weapons c55b862a83b1579ec2996cb2f92b819d
// NOTE: this only replaces weapons on the map
// use g_start_weapon_* to also replace the on-startup weapons!
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