[nexuiz-commits] r7716 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Sep 10 01:46:55 EDT 2009


Author: div0
Date: 2009-09-10 01:46:55 -0400 (Thu, 10 Sep 2009)
New Revision: 7716

Modified:
   trunk/data/default25.cfg
   trunk/data/defaultHavoc.cfg
   trunk/data/defaultNexuiz.cfg
   trunk/data/weapons.cfg
Log:
take over some of LH's havoc changes


Modified: trunk/data/default25.cfg
===================================================================
--- trunk/data/default25.cfg	2009-09-09 21:20:41 UTC (rev 7715)
+++ trunk/data/default25.cfg	2009-09-10 05:46:55 UTC (rev 7716)
@@ -3,9 +3,10 @@
 sv_gameplayfix_delayprojectiles 1
 g_spawnshieldtime 0
 g_balance_armor_rot 0.1
+set g_balance_health_rot 0.1
+set g_balance_health_rotlinear 0
 g_balance_health_regen 0.1
 g_balance_health_regenlinear 0
-g_balance_health_rotstable 100
 g_balance_health_start 150
 g_balance_pause_armor_rot 5
 g_balance_pause_health_rot 5

Modified: trunk/data/defaultHavoc.cfg
===================================================================
--- trunk/data/defaultHavoc.cfg	2009-09-09 21:20:41 UTC (rev 7715)
+++ trunk/data/defaultHavoc.cfg	2009-09-10 05:46:55 UTC (rev 7716)
@@ -26,9 +26,7 @@
 set g_norecoil 1
 set g_throughfloor 0
 set g_balance_health_rotlinear 3
-set g_balance_health_rotstable 100
 set g_balance_armor_rotlinear 3
-set g_balance_armor_rotstable 100
 set g_balance_weaponswitchdelay 0
 seta r_ambient 20
 set g_projectiles_newton_style 0

Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-09-09 21:20:41 UTC (rev 7715)
+++ trunk/data/defaultNexuiz.cfg	2009-09-10 05:46:55 UTC (rev 7716)
@@ -240,7 +240,7 @@
 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds
-gl_polyblend 1 // whether to use screen tints, default is 1
+gl_polyblend 0.5 // whether to use screen tints, default is 1
 r_motionblur 0 // motion blur value, default is 0
 r_damageblur 0 // motion blur when damaged, default is 0
 
@@ -769,11 +769,11 @@
 set g_balance_armor_start 0
 set g_balance_armor_blockpercent 0.6
 set g_balance_health_regen 0
-set g_balance_health_rot 0.1
+set g_balance_health_rot 0
 set g_balance_health_regenlinear 5
-set g_balance_health_rotlinear 0
+set g_balance_health_rotlinear 5
 set g_balance_health_regenstable 100
-set g_balance_health_rotstable 200
+set g_balance_health_rotstable 100
 set g_balance_health_limit 999
 set g_balance_health_start 100
 set g_balance_selfdamagepercent 0.6

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2009-09-09 21:20:41 UTC (rev 7715)
+++ trunk/data/weapons.cfg	2009-09-10 05:46:55 UTC (rev 7716)
@@ -140,24 +140,24 @@
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 
-set g_balance_grenadelauncher_primary_damage 70
-set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 30
 set g_balance_grenadelauncher_primary_force 400
 set g_balance_grenadelauncher_primary_radius 140
 set g_balance_grenadelauncher_primary_speed 2000
 set g_balance_grenadelauncher_primary_speed_up 200
 set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_refire 0.5
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 70
-set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_damage 50
+set g_balance_grenadelauncher_secondary_edgedamage 30
 set g_balance_grenadelauncher_secondary_force 400
 set g_balance_grenadelauncher_secondary_radius 140
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 200
 set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_refire 0.5
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 10
@@ -229,7 +229,7 @@
 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_line_fadetime 2
 
-set g_balance_nex_damage 70
+set g_balance_nex_damage 80
 set g_balance_nex_force 0
 set g_balance_nex_refire 0.7
 set g_balance_nex_animtime 0.3
@@ -259,8 +259,8 @@
 set g_balance_hagar_secondary_ammo 1
 
 set g_balance_rocketlauncher_damage 100
-set g_balance_rocketlauncher_edgedamage 35
-set g_balance_rocketlauncher_force 800
+set g_balance_rocketlauncher_edgedamage 0
+set g_balance_rocketlauncher_force 400
 set g_balance_rocketlauncher_radius 110
 set g_balance_rocketlauncher_speed 2200
 set g_balance_rocketlauncher_speedaccel 0



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