[nexuiz-commits] r7653 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sun Sep 6 06:21:24 EDT 2009


Author: div0
Date: 2009-09-06 06:21:23 -0400 (Sun, 06 Sep 2009)
New Revision: 7653

Added:
   trunk/data/default25.cfg
   trunk/data/physics26.cfg
Modified:
   trunk/data/default.cfg
   trunk/data/defaultHavoc.cfg
   trunk/data/defaultNexuiz.cfg
   trunk/data/weapons.cfg
Log:
[18:27:39]#<LordHavoc|work> just for the record, I want Havoc mode to be base nex in 2.6 (except the physics - I can appreciate people preferring different
                            physics)
Currently, there is a default25.cfg that switches back to regular 2.5, which is exec'd by default.cfg. THIS WILL CHANGE.


Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg	2009-09-05 20:02:49 UTC (rev 7652)
+++ trunk/data/default.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -1 +1,4 @@
 exec defaultNexuiz.cfg
+
+// we're not nexuiz 2.6 yet
+exec default25.cfg

Added: trunk/data/default25.cfg
===================================================================
--- trunk/data/default25.cfg	                        (rev 0)
+++ trunk/data/default25.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -0,0 +1,15 @@
+cl_netfps 20
+sys_ticrate 0.05
+g_spawnshieldtime 0
+g_balance_armor_rot 0.1
+g_balance_health_regen 0.1
+g_balance_health_regenlinear 0
+g_balance_health_rotstable 100
+g_balance_health_start 150
+g_balance_pause_armor_rot 5
+g_balance_pause_health_rot 5
+g_balance_pause_armor_rot_spawn 10
+g_balance_pause_health_rot_spawn 10
+g_jetpack_maxspeed_side 1500
+exec physics25.cfg
+exec weapons25.cfg

Modified: trunk/data/defaultHavoc.cfg
===================================================================
--- trunk/data/defaultHavoc.cfg	2009-09-05 20:02:49 UTC (rev 7652)
+++ trunk/data/defaultHavoc.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -17,9 +17,6 @@
 g_nexball_goallimit 0
 g_nexball_goalleadlimit 0
 
-cl_netfps 60
-sys_ticrate 0.0166667
-
 crosshair 6
 bgmvolume 0
 cl_bob 0
@@ -27,24 +24,9 @@
 v_kicktime 0
 gl_polyblend 0
 hostname "Nexuiz Havoc $g_nexuizversion Server"
-set g_spawnshieldtime 0.3
 set g_norecoil 1
 set g_throughfloor 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 0
-set g_balance_armor_limit 999
-set g_balance_health_regen 0
 set g_balance_health_rot 0
-set g_balance_health_regenlinear 5
-set g_balance_health_rotlinear 0
-set g_balance_health_limit 999
-set g_balance_health_start 100
-set g_balance_pause_armor_rot 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_regen 5
-set g_balance_pause_armor_rot_spawn 1
-set g_balance_pause_health_rot_spawn 1
-set g_balance_pause_health_regen_spawn 0
 set g_balance_weaponswitchdelay 0
 set g_balance_falldamage_deadminspeed 650
 set g_balance_falldamage_minspeed 650

Modified: trunk/data/defaultNexuiz.cfg
===================================================================
--- trunk/data/defaultNexuiz.cfg	2009-09-05 20:02:49 UTC (rev 7652)
+++ trunk/data/defaultNexuiz.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -315,7 +315,7 @@
 
 // use default physics
 set sv_friction_on_land 0
-exec physics25.cfg
+exec physics26.cfg
 
 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
 set sv_doublejump 0 "allow Quake 2-style double jumps"
@@ -434,7 +434,7 @@
 
 locs_enable 0
 pausable 0
-seta g_spawnshieldtime 0 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
+seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
 seta g_antilag 2	"AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
@@ -763,7 +763,7 @@
 
 // server game balance settings
 set g_balance_armor_regen 0
-set g_balance_armor_rot 0.1
+set g_balance_armor_rot 0
 set g_balance_armor_regenlinear 0
 set g_balance_armor_rotlinear 0
 set g_balance_armor_regenstable 100
@@ -771,14 +771,14 @@
 set g_balance_armor_limit 999
 set g_balance_armor_start 0
 set g_balance_armor_blockpercent 0.6
-set g_balance_health_regen 0.1
+set g_balance_health_regen 0
 set g_balance_health_rot 0.1
-set g_balance_health_regenlinear 0
+set g_balance_health_regenlinear 5
 set g_balance_health_rotlinear 0
 set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
+set g_balance_health_rotstable 200
 set g_balance_health_limit 999
-set g_balance_health_start 150
+set g_balance_health_start 100
 set g_balance_selfdamagepercent 0.6
 set g_balance_weaponswitchdelay 0.15
 set g_balance_firetransfer_time 0.9
@@ -800,11 +800,11 @@
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
 
-set g_balance_pause_armor_rot 5
-set g_balance_pause_health_rot 5
+set g_balance_pause_armor_rot 1
+set g_balance_pause_health_rot 1
 set g_balance_pause_health_regen 5
-set g_balance_pause_armor_rot_spawn 10
-set g_balance_pause_health_rot_spawn 10
+set g_balance_pause_armor_rot_spawn 1
+set g_balance_pause_health_rot_spawn 1
 set g_balance_pause_health_regen_spawn 0
 
 set g_bloodloss 0   "amount of health below which blood loss occurs"
@@ -1379,7 +1379,7 @@
 
 // ticrate
 // engine default is too CPU intensive on 16p servers, so let's go back
-sys_ticrate 0.05
+sys_ticrate 0.0166667
 
 // delay for "kill" to prevent abuse
 set g_balance_kill_delay 5
@@ -1593,7 +1593,7 @@
 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
 set g_jetpack_fuel 8 "fuel per second for jetpack"
 set g_jetpack_attenuation 2 "jetpack sound attenuation"
@@ -1647,7 +1647,7 @@
 
 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
 
-cl_netfps 32 // moar
+cl_netfps 60 // moar
 
 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"

Added: trunk/data/physics26.cfg
===================================================================
--- trunk/data/physics26.cfg	                        (rev 0)
+++ trunk/data/physics26.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -0,0 +1,23 @@
+// Nexuiz Havoc physics (work in progress)
+sv_gravity 800
+sv_maxspeed 400
+sv_maxairspeed 220
+sv_accelerate 8
+sv_airaccelerate 5.5
+sv_friction 7
+edgefriction 1
+sv_stepheight 34
+sv_jumpvelocity 300
+sv_wateraccelerate -1
+sv_waterfriction -1
+sv_airaccel_sideways_friction 0.65
+sv_airaccel_qw 0.95
+sv_airstopaccelerate 0
+sv_airstrafeaccelerate 0
+sv_maxairstrafespeed 0
+sv_aircontrol 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0

Modified: trunk/data/weapons.cfg
===================================================================
--- trunk/data/weapons.cfg	2009-09-05 20:02:49 UTC (rev 7652)
+++ trunk/data/weapons.cfg	2009-09-06 10:21:23 UTC (rev 7653)
@@ -43,38 +43,38 @@
 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_ammo_shells 40
+set g_start_ammo_shells 45
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_fuel 0
-set g_pickup_shells 15
-set g_pickup_shells_max 999
+set g_pickup_shells 30
+set g_pickup_shells_max 120
 set g_pickup_nails 80
-set g_pickup_nails_max 999
-set g_pickup_rockets 15
-set g_pickup_rockets_max 999
-set g_pickup_cells 25
-set g_pickup_cells_max 999
+set g_pickup_nails_max 400
+set g_pickup_rockets 30
+set g_pickup_rockets_max 120
+set g_pickup_cells 50
+set g_pickup_cells_max 200
 set g_pickup_fuel 25
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
+set g_pickup_armorsmall 10
 set g_pickup_armorsmall_max 999
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 999
+set g_pickup_armormedium_max 200
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 999
+set g_pickup_armorbig_max 200
 set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_healthsmall 5
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 10
 set g_pickup_healthsmall_max 999
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 999
+set g_pickup_healthmedium_max 200
 set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 999
+set g_pickup_healthlarge_max 200
 set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
+set g_pickup_healthmega_max 200
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
@@ -88,39 +88,39 @@
 set g_pickup_respawntimejitter_weapon 0
 set g_pickup_respawntimejitter_ammo 0
 
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_damage 5
+set g_balance_laser_primary_edgedamage 5
 set g_balance_laser_primary_force 400
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_refire 0.3
 set g_balance_laser_primary_animtime 0.3
 set g_balance_laser_primary_lifetime 30
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 45
+set g_balance_laser_secondary_edgedamage 0
 set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_radius 120
 set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_refire 1
 set g_balance_laser_secondary_animtime 0.3
 set g_balance_laser_secondary_lifetime 30
 
-set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 60
-set g_balance_shotgun_primary_spread 0.07
-set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_bullets 21
+set g_balance_shotgun_primary_damage 5
+set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_spread 0.09
+set g_balance_shotgun_primary_refire 1
 set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_ammo 3
 set g_balance_shotgun_primary_speed 12000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 12
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.1
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_bullets 7
+set g_balance_shotgun_secondary_damage 5
+set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_spread 0.09
+set g_balance_shotgun_secondary_refire 1
+set g_balance_shotgun_secondary_animtime 0.1
 set g_balance_shotgun_secondary_ammo 1
 set g_balance_shotgun_secondary_speed 12000
 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
@@ -130,10 +130,10 @@
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 20
+set g_balance_uzi_sustained_damage 8
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_refire 0.05
 set g_balance_uzi_sustained_ammo 1
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
@@ -161,15 +161,15 @@
 set g_balance_grenadelauncher_secondary_health 10
 set g_balance_grenadelauncher_secondary_damageforcescale 4
 
-set g_balance_electro_primary_damage 65
+set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_radius 200
 set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_refire 0.8
 set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_ammo 4
 set g_balance_electro_secondary_damage 50
 set g_balance_electro_secondary_spread 0.05
 set g_balance_electro_secondary_edgedamage 0
@@ -189,15 +189,15 @@
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_speed 2000
 
-set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_damage 20
 set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_force 0
 set g_balance_crylink_primary_radius 80
 set g_balance_crylink_primary_speed 7000
 set g_balance_crylink_primary_spread 0.03
 set g_balance_crylink_primary_shots 4
 set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
@@ -209,17 +209,17 @@
 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
 set g_balance_crylink_primary_other_fadetime 0.25
 
-set g_balance_crylink_secondary_damage 18
+set g_balance_crylink_secondary_damage 20
 set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_force 0
+set g_balance_crylink_secondary_radius 80
 set g_balance_crylink_secondary_speed 7000
 set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 1
+set g_balance_crylink_secondary_refire 0.8
 set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 5
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
@@ -227,9 +227,9 @@
 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_line_fadetime 2
 
-set g_balance_nex_damage 110
-set g_balance_nex_force 600
-set g_balance_nex_refire 1.5
+set g_balance_nex_damage 70
+set g_balance_nex_force 0
+set g_balance_nex_refire 0.7
 set g_balance_nex_animtime 0.3
 set g_balance_nex_ammo 5
 
@@ -237,42 +237,42 @@
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 
-set g_balance_hagar_primary_damage 37
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_radius 65
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_damage 40
+set g_balance_hagar_primary_edgedamage 0
+set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_radius 90
+set g_balance_hagar_primary_spread 0.1
+set g_balance_hagar_primary_speed 2000
 set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary_damage 37
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 0
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 90
+set g_balance_hagar_secondary_spread 0.1
+set g_balance_hagar_secondary_speed 2000
 set g_balance_hagar_secondary_lifetime 30
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
 
-set g_balance_rocketlauncher_damage 105
-set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 150
-set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_edgedamage 35
+set g_balance_rocketlauncher_force 800
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 2200
 set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
+set g_balance_rocketlauncher_speedstart 2200
 set g_balance_rocketlauncher_lifetime 30
 set g_balance_rocketlauncher_refire 1
 set g_balance_rocketlauncher_animtime 0.3
 set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 4
+set g_balance_rocketlauncher_health 99999
+set g_balance_rocketlauncher_damageforcescale 0
 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guiderate 360 // max degrees per second
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidedelay 0.1 // delay before guiding kicks in
 set g_balance_rocketlauncher_laserguided_speed 1000  //650
 set g_balance_rocketlauncher_laserguided_speedaccel 0
 set g_balance_rocketlauncher_laserguided_speedstart 1000
@@ -306,40 +306,40 @@
 
 // HLAC 
 set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
 
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_damage 24
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 50
 set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_speed 20000
 set g_balance_hlac_primary_lifetime 5
 
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_animtime 0.05
 set g_balance_hlac_primary_ammo 1
 
-set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread 0.06
 set g_balance_hlac_secondary_spread_crouchmod 0.5
 
-set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_damage 15
 set g_balance_hlac_secondary_edgedamage 10
 set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_speed 20000
 set g_balance_hlac_secondary_lifetime 5
 
 set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.3
 set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
+set g_balance_hlac_secondary_shots 5
 
 set g_balance_campingrifle_magazinecapacity 8
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_damage 50
 set g_balance_campingrifle_primary_headshotaddeddamage 100
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
@@ -347,17 +347,17 @@
 set g_balance_campingrifle_primary_lifetime 5
 set g_balance_campingrifle_primary_refire 0.7
 set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_ammo 5
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_secondary_damage 35
+set g_balance_campingrifle_secondary_damage 15
 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_spread 0.02
 set g_balance_campingrifle_secondary_force 1
 set g_balance_campingrifle_secondary_speed 20000
 set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.12
+set g_balance_campingrifle_secondary_refire 0.1
 set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_ammo 5
 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
 
 set g_balance_tuba_refire 0.25



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