[nexuiz-commits] r8182 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Oct 24 16:03:53 EDT 2009
Author: samual
Date: 2009-10-24 16:03:50 -0400 (Sat, 24 Oct 2009)
New Revision: 8182
Modified:
trunk/data/balanceSamual.cfg
Log:
balanceSamual.cfg: Some major changes to some weapons, and some minor to others. Also, turn on newton projectile physics -- But only slightly
Modified: trunk/data/balanceSamual.cfg
===================================================================
--- trunk/data/balanceSamual.cfg 2009-10-24 17:19:53 UTC (rev 8181)
+++ trunk/data/balanceSamual.cfg 2009-10-24 20:03:50 UTC (rev 8182)
@@ -43,10 +43,10 @@
set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
set g_balance_health_start 100
set g_balance_armor_start 0
set g_start_ammo_shells 45
@@ -167,17 +167,17 @@
set g_weaponforcefactor 1 "weapon force multiplier"
set g_balance_firetransfer_time 0.9
set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.3
+set g_throughfloor_damage 0.4
set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
@@ -220,18 +220,18 @@
set g_balance_laser_primary_edgedamage 10
set g_balance_laser_primary_force 400
set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_speed 12000
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.05
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
+set g_balance_laser_primary_delay 0.03
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_refire 0.7
set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
@@ -264,7 +264,7 @@
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.15
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 6
+set g_balance_uzi_sustained_damage 7
set g_balance_uzi_sustained_force 0
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.075
@@ -409,7 +409,7 @@
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 90
+set g_balance_rocketlauncher_radius 100
set g_balance_rocketlauncher_speed 1600
set g_balance_rocketlauncher_speedaccel 1600
set g_balance_rocketlauncher_speedstart 1000
@@ -420,7 +420,7 @@
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 125 // max degrees per second
+set g_balance_rocketlauncher_guiderate 140 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
@@ -460,35 +460,35 @@
// }}}
// {{{ hlac
set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
-set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 50
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 20000
+set g_balance_hlac_primary_speed 9000
set g_balance_hlac_primary_lifetime 5
-set g_balance_hlac_primary_refire 0.2
-set g_balance_hlac_primary_animtime 0.05
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
set g_balance_hlac_primary_ammo 1
-set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_damage 23
set g_balance_hlac_secondary_edgedamage 10
set g_balance_hlac_secondary_force 100
set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_speed 9000
set g_balance_hlac_secondary_lifetime 5
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.3
set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
+set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
set g_balance_campingrifle_magazinecapacity 0
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