[nexuiz-commits] r8145 - trunk/data

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Oct 17 03:52:25 EDT 2009


Author: fruitiex
Date: 2009-10-17 03:52:24 -0400 (Sat, 17 Oct 2009)
New Revision: 8145

Modified:
   trunk/data/balanceNexrun.cfg
Log:
ammo usage completely revamped, do some rebalancing changes as well (electro mostly restored to normal, bunch of weapon damage tweaks)


Modified: trunk/data/balanceNexrun.cfg
===================================================================
--- trunk/data/balanceNexrun.cfg	2009-10-16 08:34:05 UTC (rev 8144)
+++ trunk/data/balanceNexrun.cfg	2009-10-17 07:52:24 UTC (rev 8145)
@@ -82,14 +82,14 @@
 // }}}
 
 // {{{ pickup items
-set g_pickup_shells 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_max 360
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 50
-set g_pickup_cells_max 200
+set g_pickup_shells 10
+set g_pickup_shells_max 30
+set g_pickup_nails 30
+set g_pickup_nails_max 180
+set g_pickup_rockets 12
+set g_pickup_rockets_max 50
+set g_pickup_cells 15
+set g_pickup_cells_max 50
 set g_pickup_fuel 25
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
@@ -144,7 +144,8 @@
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
 set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.5
+set g_balance_armor_blockpercent 0.66
+
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
@@ -257,12 +258,12 @@
 //   }}}
 //   {{{ uzi
 set g_balance_uzi_first_damage 10
-set g_balance_uzi_first_force 0
+set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.007
 set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
+set g_balance_uzi_first_ammo 2
 set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 0
+set g_balance_uzi_sustained_force 30
 set g_balance_uzi_sustained_spread 0.02
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
@@ -271,7 +272,7 @@
 //   }}}
 //   {{{ mortar
 set g_balance_grenadelauncher_primary_damage 45
-set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_edgedamage 35
 set g_balance_grenadelauncher_primary_force 250
 set g_balance_grenadelauncher_primary_radius 140
 set g_balance_grenadelauncher_primary_speed 2000
@@ -281,7 +282,7 @@
 set g_balance_grenadelauncher_primary_animtime 0.8
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_secondary_damage 40
-set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_edgedamage 35
 set g_balance_grenadelauncher_secondary_force 250
 set g_balance_grenadelauncher_secondary_radius 200
 set g_balance_grenadelauncher_secondary_speed 800
@@ -289,36 +290,36 @@
 set g_balance_grenadelauncher_secondary_lifetime 1.6
 set g_balance_grenadelauncher_secondary_refire 0.7
 set g_balance_grenadelauncher_secondary_animtime 0.7
-set g_balance_grenadelauncher_secondary_ammo 1
+set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 70
 set g_balance_grenadelauncher_secondary_damageforcescale 4
 //   }}}
 //   {{{ electro
-set g_balance_electro_primary_damage 15
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 20
-set g_balance_electro_primary_radius 10
-set g_balance_electro_primary_comboradius 70
-set g_balance_electro_primary_speed 9999
-set g_balance_electro_primary_lifetime 0.792
-set g_balance_electro_primary_refire 0.132
-set g_balance_electro_primary_animtime 0.132
-set g_balance_electro_primary_ammo 0.5
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_primary_damage 45
+set g_balance_electro_primary_edgedamage 5
+set g_balance_electro_primary_force 150
+set g_balance_electro_primary_radius 90
+set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 0.5
+set g_balance_electro_primary_refire 1
+set g_balance_electro_primary_animtime 1
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 30
+set g_balance_electro_secondary_spread 0.20
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 100
 set g_balance_electro_secondary_radius 150
 set g_balance_electro_secondary_speed 900
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire 0.1
 set g_balance_electro_secondary_refire2 2
 set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_count 5
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 100
@@ -337,7 +338,7 @@
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
@@ -347,10 +348,10 @@
 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
 set g_balance_crylink_primary_other_fadetime 0.25
 
-set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_damage 6
 set g_balance_crylink_secondary_edgedamage 0
 set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 30
+set g_balance_crylink_secondary_radius 50
 set g_balance_crylink_secondary_speed 3000
 set g_balance_crylink_secondary_spread 0.02
 set g_balance_crylink_secondary_shots 3



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