[nexuiz-commits] r8070 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Oct 7 11:23:58 EDT 2009
Author: fruitiex
Date: 2009-10-07 11:23:58 -0400 (Wed, 07 Oct 2009)
New Revision: 8070
Added:
trunk/data/balanceNexrun.cfg
Removed:
trunk/data/weaponsNexrun.cfg
trunk/data/weaponsNexrun_defrag.cfg
Log:
weaponsNexrun* => balanceNexrun.cfg, with some tweaks as well
Added: trunk/data/balanceNexrun.cfg
===================================================================
--- trunk/data/balanceNexrun.cfg (rev 0)
+++ trunk/data/balanceNexrun.cfg 2009-10-07 15:23:58 UTC (rev 8070)
@@ -0,0 +1,561 @@
+// NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
+// update this checksum!
+//
+// And... don't forget to edit the other balance*.cfg too.
+
+set cvar_check_balance f419825b823199b15cb1aafdb4e5422a
+
+// {{{ weapon replacement
+// NOTE: this only replaces weapons on the map
+// use g_start_weapon_* to also replace the on-startup weapons!
+// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+// set the cvars to "0" to totally disable a weapon
+set sv_q3acompat_machineshotgunswap 1
+
+set g_weaponreplace_laser ""
+set g_weaponreplace_shotgun ""
+set g_weaponreplace_uzi ""
+set g_weaponreplace_grenadelauncher ""
+set g_weaponreplace_electro ""
+set g_weaponreplace_crylink ""
+set g_weaponreplace_nex ""
+set g_weaponreplace_hagar ""
+set g_weaponreplace_rocketlauncher ""
+set g_weaponreplace_porto ""
+set g_weaponreplace_minstanex ""
+set g_weaponreplace_hook ""
+set g_weaponreplace_hlac ""
+set g_weaponreplace_campingrifle ""
+set g_weaponreplace_tuba ""
+set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
+// }}}
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_shotgun 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 0
+set g_start_ammo_nails 90
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_fuel 0
+set g_balance_nixnex_roundtime 25
+set g_balance_nixnex_incrtime 1.6
+set g_balance_nixnex_ammo_shells 15
+set g_balance_nixnex_ammo_nails 45
+set g_balance_nixnex_ammo_rockets 15
+set g_balance_nixnex_ammo_cells 15
+set g_balance_nixnex_ammo_fuel 0
+set g_balance_nixnex_ammoincr_shells 2
+set g_balance_nixnex_ammoincr_nails 6
+set g_balance_nixnex_ammoincr_rockets 2
+set g_balance_nixnex_ammoincr_cells 2
+set g_balance_nixnex_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_shells 30
+set g_pickup_shells_max 120
+set g_pickup_nails 80
+set g_pickup_nails_max 400
+set g_pickup_rockets 30
+set g_pickup_rockets_max 120
+set g_pickup_cells 50
+set g_pickup_cells_max 200
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 10
+set g_pickup_armorsmall_max 100
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 100
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 100
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_healthsmall 10
+set g_pickup_healthsmall_max 100
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0
+set g_balance_health_regenlinear 2
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 2
+set g_balance_pause_health_rot 3
+set g_balance_pause_health_rot_spawn 1
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 200
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 0
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 1
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.6
+set g_balance_weaponswitchdelay 0
+set g_weaponforcefactor 0.65
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.3
+set g_throughfloor_force 1
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 600
+set g_balance_falldamage_factor 0.15
+set g_balance_falldamage_maxdamage 25
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 40
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 100
+set g_balance_laser_primary_radius 1
+set g_balance_laser_primary_speed 1500
+set g_balance_laser_primary_refire 0
+set g_balance_laser_primary_animtime 0.1
+set g_balance_laser_primary_lifetime 0.066
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle -90
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 6
+set g_balance_shotgun_primary_damage 10
+set g_balance_shotgun_primary_force 0
+set g_balance_shotgun_primary_spread 0.06
+set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_bullets 6
+set g_balance_shotgun_secondary_damage 10
+set g_balance_shotgun_secondary_force 0
+set g_balance_shotgun_secondary_spread 0.1
+set g_balance_shotgun_secondary_refire 1.35
+set g_balance_shotgun_secondary_animtime 0.2
+set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_speed 12000
+set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+// }}}
+// {{{ uzi
+set g_balance_uzi_first_damage 8
+set g_balance_uzi_first_force 0
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 4
+set g_balance_uzi_sustained_force 0
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2200
+set g_balance_grenadelauncher_primary_speed_up 220
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_secondary_damage 60
+set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1000
+set g_balance_grenadelauncher_secondary_speed_up 150
+set g_balance_grenadelauncher_secondary_lifetime 1
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 70
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+// }}}
+// {{{ electro
+set g_balance_electro_primary_damage 65
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_lifetime 2.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 3
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 14
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.01
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -40
+set g_balance_crylink_secondary_radius 10
+set g_balance_crylink_secondary_speed 3000
+set g_balance_crylink_secondary_spread 0.02
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_damage 80
+set g_balance_nex_force 200
+set g_balance_nex_refire 1
+set g_balance_nex_animtime 1
+set g_balance_nex_ammo 5
+set g_balance_nex_damagefalloff_mindist 1000
+set g_balance_nex_damagefalloff_maxdist 3000
+set g_balance_nex_damagefalloff_halflife 1500
+set g_balance_nex_damagefalloff_forcehalflife 1500
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 30
+set g_balance_hagar_primary_edgedamage 0
+set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.05
+set g_balance_hagar_primary_speed 2400
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary_damage 20
+set g_balance_hagar_secondary_edgedamage 10
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 90
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_lifetime_min 0.1
+set g_balance_hagar_secondary_lifetime_rand 0.05
+set g_balance_hagar_secondary_refire 0.1
+set g_balance_hagar_secondary_ammo 0.5
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 80
+set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_radius 90
+set g_balance_rocketlauncher_speed 1100
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1600
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 1
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_damageforcescale 4
+set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 120 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.03
+set g_balance_hlac_primary_spread_add 0.002
+set g_balance_hlac_primary_spread_crouchmod 0.5
+
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 50
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 20000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.2
+set g_balance_hlac_primary_animtime 0.05
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary_spread 0.06
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 11
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 20000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 5
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.25
+set g_balance_tuba_animtime 0.25
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_damage 25
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 200
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 5
+set g_balance_fireball_primary_animtime 0.3
+set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_damagetime 5
+set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 110
+set g_balance_fireball_primary_lifetime 7
+set g_balance_fireball_primary_refire 2
+set g_balance_fireball_primary_speed 900
+set g_balance_fireball_primary_speed_up 100
+set g_balance_fireball_secondary_ammo 25
+set g_balance_fireball_secondary_animtime 0.15
+set g_balance_fireball_secondary_bfgdamage 100
+set g_balance_fireball_secondary_bfgforce 500
+set g_balance_fireball_secondary_bfgradius 750
+set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_edgedamage 0
+set g_balance_fireball_secondary_force 700
+set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 256
+set g_balance_fireball_secondary_lifetime 15
+set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_refire 0
+set g_balance_fireball_secondary_refire2 4
+set g_balance_fireball_secondary_speed 650
+// }}}
Deleted: trunk/data/weaponsNexrun.cfg
===================================================================
--- trunk/data/weaponsNexrun.cfg 2009-10-07 14:53:56 UTC (rev 8069)
+++ trunk/data/weaponsNexrun.cfg 2009-10-07 15:23:58 UTC (rev 8070)
@@ -1,15 +0,0 @@
-// weapon settings for nexrun CTS, not recommended for DM
-g_balance_falldamage_factor 0
-g_balance_kill_delay 0
-g_respawn_delay 0
-
-g_shootfromcenter 1
-g_projectiles_newton_style 0
-sv_gameplayfix_delayprojectiles 0
-g_start_weapon_laser 0
-g_balance_laser_secondary 1
-g_balance_laser_secondary_shotangle -90
-g_balance_grenadelauncher_secondary_speed_up 0
-g_balance_grenadelauncher_secondary_speed 0
-g_balance_rocketlauncher_speed 1000
-g_balance_rocketlauncher_speedstart 1000
Deleted: trunk/data/weaponsNexrun_defrag.cfg
===================================================================
--- trunk/data/weaponsNexrun_defrag.cfg 2009-10-07 14:53:56 UTC (rev 8069)
+++ trunk/data/weaponsNexrun_defrag.cfg 2009-10-07 15:23:58 UTC (rev 8070)
@@ -1,15 +0,0 @@
-// nexrun weapon settings tweaked for defrag maps
-g_balance_falldamage_factor 0
-g_balance_kill_delay 0
-g_respawn_delay 0
-
-g_shootfromcenter 1
-g_projectiles_newton_style 0
-sv_gameplayfix_delayprojectiles 0
-g_start_weapon_laser 0
-g_balance_laser_secondary 1
-g_balance_laser_secondary_shotangle -90
-g_balance_grenadelauncher_secondary_speed_up 0
-g_balance_grenadelauncher_secondary_speed 0
-g_balance_rocketlauncher_speed 1000
-g_balance_rocketlauncher_speedstart 1000
More information about the nexuiz-commits
mailing list