[nexuiz-commits] r8321 - in trunk/misc: netradiant-NexuizPack/nexuiz.game/data tools
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Nov 24 02:47:16 EST 2009
Author: div0
Date: 2009-11-24 02:47:15 -0500 (Tue, 24 Nov 2009)
New Revision: 8321
Modified:
trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
trunk/misc/tools/midi2cfg-ng-percussionpack.conf
Log:
weapon_fireball ent
Modified: trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
===================================================================
--- trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-11-24 07:46:59 UTC (rev 8320)
+++ trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-11-24 07:47:15 UTC (rev 8321)
@@ -1726,3 +1726,16 @@
CONTINUE: even if this magic ear matched, continue looking for further matches/replacements (useful for swear word filters)
NODECOLORIZE: do not decolorize the input string before matching
*/
+
+/*QUAKED weapon_fireball (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+the Fireball
+-------- KEYS --------
+ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
+respawntime: time till it respawns (default: 15)
+team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
+-------- SPAWNFLAGS --------
+FLOATING: the item will float in air, instead of aligning to the floor by falling
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/weapons/g_fireball.md3"
+*/
Modified: trunk/misc/tools/midi2cfg-ng-percussionpack.conf
===================================================================
--- trunk/misc/tools/midi2cfg-ng-percussionpack.conf 2009-11-24 07:46:59 UTC (rev 8320)
+++ trunk/misc/tools/midi2cfg-ng-percussionpack.conf 2009-11-24 07:47:15 UTC (rev 8321)
@@ -1,6 +1,6 @@
-raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24"
-raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19"
-raw set places_end "end1 end2 end3 end4 end5 end6 end7 end8 end9 end10 end11 end12 end13 end14 end15 end16 end17 end24 end25 end26 end27 end28 end29 end30 end31 end32 end33 end34 end35 end36 end37 end38 end39 end40 end41 end42 end43 end44 end45 end46 end47 end48 end49 end50 end51 end52 end53 end54 end55 end56 end57"
+raw set places_tuba "tUba"
+raw set places_percussion "tChr"
+raw set places_end "end1 end2 end3 end4 end5 end6 end7 end8 end9 end10 end11 end12 end13 end14 end15 end16 end17 end24 end25 end26 end27 end28 end29 end30 end31 end32 end33 end34 end35 end36 end37 end38 end39 end40 end41 end42 end43 end44 end45 end46 end47 end48 end49 end50 end51 end52 end53 end54 end55 end56 end57 end58 end59 end60 end61 end62 end63"
bot tuba
channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
@@ -620,10 +620,10 @@
bot tuba_movetoplace
init
- # cmd movetotarget @places_tuba
+ cmd movetotarget @places_tuba
cmd barrier
done
- # cmd movetotarget @places_end
+ cmd movetotarget @places_end
cmd resetaim
cmd aim "90 0"
cmd wait 1
@@ -638,10 +638,10 @@
bot percussion_movetoplace
init
- # cmd movetotarget @places_percussion
+ cmd movetotarget @places_percussion
cmd barrier
done
- # cmd movetotarget @places_end
+ cmd movetotarget @places_end
cmd resetaim
cmd aim "90 0"
cmd wait 1
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