[nexuiz-commits] r6809 - trunk/misc/netradiant-NexuizPack/nexuiz.game/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat May 30 10:37:14 EDT 2009
Author: m0rfar
Date: 2009-05-30 10:37:14 -0400 (Sat, 30 May 2009)
New Revision: 6809
Modified:
trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
Log:
merge entities.def
Modified: trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def
===================================================================
--- trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-05-30 12:30:12 UTC (rev 6808)
+++ trunk/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def 2009-05-30 14:37:14 UTC (rev 6809)
@@ -748,7 +748,7 @@
colormap: 1024 + 16 * pantscolor + shirtcolor
angles: initial looking direction
targetname: when invoking it by a button etc., it changes the color to the initiator of the action (e.g. the one pressing a button). In Onslaught, this can be used to color control points for team who owns them. In other game types, this can be used as a fun feature. Works only with _shirt and _pants textures.
-bgmscript: emitter class from the BGM script
+bgmscript: emitter class from the BGM script (if prefixed with <, movedir is treated as an angle value)
bgmscriptattack: attack time of the effect strength (0 to 3.9)
bgmscriptdecay: decay time of the effect strength (0 to 3.9)
bgmscriptsustain: sustain level of the effect strength (0.1 to 1, set to -1 to disable sustain)
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