[nexuiz-commits] r6777 - in trunk/data: . qcsrc/client
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue May 26 09:59:57 EDT 2009
Author: mrbougo
Date: 2009-05-26 09:59:56 -0400 (Tue, 26 May 2009)
New Revision: 6777
Modified:
trunk/data/effectinfo.txt
trunk/data/qcsrc/client/gibs.qc
Log:
make human blood brighter, fix typo. one problem left: gamecode can not control the effect used in te_bloodshower
Modified: trunk/data/effectinfo.txt
===================================================================
--- trunk/data/effectinfo.txt 2009-05-26 12:54:24 UTC (rev 6776)
+++ trunk/data/effectinfo.txt 2009-05-26 13:59:56 UTC (rev 6777)
@@ -741,7 +741,7 @@
tex 24 32
size 3 8
alpha 256 256 64
-color 0xBEFFFF 0xBEFFFFF
+color 0x90FFFF 0x90FFFFF
bounce -1
airfriction 1
liquidfriction 4
@@ -783,7 +783,7 @@
effect TR_BLOOD
trailspacing 16
type blood
-color 0xBEFFFF 0xBEFFFF
+color 0x90FFFF 0x90FFFF
tex 24 32
size 8 8
alpha 384 384 192
@@ -800,7 +800,7 @@
effect TR_SLIGHTBLOOD
trailspacing 32
type blood
-color 0xBEFFFF 0xBEFFFF
+color 0x90FFFF 0x90FFFF
tex 24 32
size 8 8
alpha 384 384 192
Modified: trunk/data/qcsrc/client/gibs.qc
===================================================================
--- trunk/data/qcsrc/client/gibs.qc 2009-05-26 12:54:24 UTC (rev 6776)
+++ trunk/data/qcsrc/client/gibs.qc 2009-05-26 13:59:56 UTC (rev 6777)
@@ -29,7 +29,7 @@
}
sound(self, CHAN_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "_blood")), self.origin + '0 0 1', '0 0 30', 10);
+ pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
remove(self);
}
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