[nexuiz-commits] r6752 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri May 22 08:54:04 EDT 2009
Author: div0
Date: 2009-05-22 08:54:04 -0400 (Fri, 22 May 2009)
New Revision: 6752
Modified:
trunk/data/qcsrc/server/teamplay.qc
Log:
clarify welcome message handling in campaign
Modified: trunk/data/qcsrc/server/teamplay.qc
===================================================================
--- trunk/data/qcsrc/server/teamplay.qc 2009-05-22 06:23:00 UTC (rev 6751)
+++ trunk/data/qcsrc/server/teamplay.qc 2009-05-22 12:54:04 UTC (rev 6752)
@@ -381,13 +381,15 @@
string s, modifications, motd;
if(self.cvar_scr_centertime == 0) return;
- if((time - self.jointime) > cvar("welcome_message_time")
- && !self.BUTTON_INFO)
- return;
+ if(!cvar("g_campaign"))
+ if((time - self.jointime) > cvar("welcome_message_time")
+ && !self.BUTTON_INFO)
+ return;
+
if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
if(self.welcomemessage_time > time) return;
- self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
+ self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
}
if(cvar("g_campaign"))
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